{"author_name":"spacechase0","cat":"LD #25","comments":[],"epoch":1356021900,"likes":1,"metadata":{"p_key":"47425","p_author":"spacechase0","p_authorkey":"10574","p_urlkey":"83089","p_title":"On the Run Post-Mortem","p_cat":"LD #25","p_event":"LD25","p_time":"1356021900","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"10574","us_name":"spacechase0","us_username":"spacechase0","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>So this is probably the first time I&#8217;ve gotten something fun in a few years. \ud83d\ude1b I usually end up with playable prototypes, but slowly stop working on the project for one reason or another.<\/p>\n <h3>Theme<\/h3>\n <p>This theme was probably the worst one there could be. I don&#8217;t like playing as the bad guy. \ud83d\ude1b I did think of a cheesy workaround, but I never put it in the game, as the &#8220;&#8221; implies.<\/p>\n <p>This is also a problem for voting&#8230; A lot of the games seem to involve killing people, and also seem to have blood. I don&#8217;t exactly like those a lot. \ud83d\ude1b<\/p>\n <h3>What went right<\/h3>\n <ul>\n <li><strong>Graphics<\/strong>. When I was playing around with my prototype Friday night, I just started with a circle. Until I added the trail, it was hard to see what direction the player was going in. so, I changed the point count of the &#8220;circle&#8221; to 5 to make a pentagon. After adding a small pentagon in the front, I had a little &#8220;car&#8221; to move around. (See progress\/0.png)<\/li>\n <li><strong>Gameplay<\/strong>. Although I was planning on adding a few more things to the gameplay, the game itself was pretty much finished on Saturday. I also had been polishing things as I went along. Both of these were important considering the last point of &#8220;<strong>What went wrong<\/strong>&#8220;.<\/li>\n <li><strong>No organization<\/strong>. Seriously, if you look at that code, your eyes might fall out. I specifically tried NOT organizing my code (and not using good practices&#8230; :P) to see if I would make more progress, and it seemed to work. Eventually I need to organize this though&#8230;<\/li>\n <li><strong>Difficulty + &#8220;AI&#8221;<\/strong>. Implementing difficulty levels was really simple. I have some base values for Easy, and then some multipliers used for harder difficulties. The &#8220;AI&#8221; is really just some random numbers for distances the cars should follow you, when they should speed up or slow down, etc.<\/li>\n <\/ul>\n <h3>What went wrong<\/h3>\n <p>I pretty much was just low on time. I was only able to work on this a few hours on Friday, and then most of Saturday. Sunday&#8230; not so much. \ud83d\ude1b<\/p>\n <h3>What&#8217;s new<\/h3>\n <ul>\n <li><strong>Sounds<\/strong>. Already done.<\/li>\n <li><strong>Better levels<\/strong>. The levels that generate are stillterrible, but I&#8217;ve tweaked it some to make it slightly better.<\/li>\n <li><strong>Finished the intro screen<\/strong>. <a href=\"http:\/\/www.ludumdare.com\/compo\/?attachment_id=216764\">Already done.<\/a><\/li>\n <li><strong>Highscore screen<\/strong>. <a href=\"http:\/\/www.ludumdare.com\/compo\/?attachment_id=216765\">Already implemented.<\/a><\/li>\n <\/ul>\n <p>The entry is <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=10574\">here<\/a>, with downloads for both the compo and post-compo version. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"December 20th, 2012 11:45 am","title":"On the Run Post-Mortem"}