{"author_name":"Entity2D","cat":"LD #25","comments":[],"epoch":1356023400,"likes":3,"metadata":{"p_key":"47424","p_author":"Entity2D","p_authorkey":"10301","p_urlkey":"83088","p_title":"Picker Pocketer Post mortem","p_cat":"LD #25","p_event":"LD25","p_time":"1356023400","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"10301","us_name":"Entity2d","us_username":"entity2d","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>This is the second time I have finished a game for Ludum Dare, and I think I&#8217;ve learned lessons from my previous entry. I didn&#8217;t have most of Saturday or Sunday available, but I made a big push on Monday to get something playable out.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/17\/picker-pocketer-is-finished\/pickerpocketer\/\" rel=\"attachment wp-att-214392\"><img class=\"alignnone size-large wp-image-214392\" alt=\"pickerpocketer\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/pickerpocketer-550x366.png\" width=\"550\" height=\"366\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/pickerpocketer-550x366.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/pickerpocketer.png 719w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went right:<\/strong><\/p>\n <ul>\n <li><span style=\"line-height: 13px\"><strong>Polish<\/strong>. My previous entry lacked a lot of polish, and it showed in a lot of places. This time, participating in the jam, I had plenty of time to add little bits to my game to make it more presentable.<\/span><\/li>\n <li><strong>Testing<\/strong>. My previous game had many bugs remaining, as I rushed it out for the 48 hour competition. This game is relatively bug free (besides a hi-score saving bug in the original upload, which was swiftly fixed).<\/li>\n <li><strong>Aiming for jam release instead of compo<\/strong>. I was rather busy with work commitments during LD weekend, so I didn&#8217;t want to push myself too hard, especially after being pushed hard at work.<\/li>\n <\/ul>\n <p><strong>What went wrong:<\/strong><\/p>\n <ul>\n <li><strong>Work commitments<\/strong>. I&#8217;m usually <strong>very<\/strong> busy with work during the festive season, and LD weekend was no exception.<\/li>\n <li><strong>Tiredness<\/strong>. Because I&#8217;ve been working all day Saturday and most of Sunday, this has left me physically tired, and with little motive to code.<\/li>\n <li><strong>Coming up with a game idea<\/strong>. I really liked the idea of the theme, but I just couldn&#8217;t decide what I could actually make from it. It took me about 12 hours to come up with a simple pickpocketing game.<\/li>\n <li><strong>A little too easy<\/strong>. Especially running from the police. The reason behind this is that I reduced the time limit from 5 minutes down to 3 \u00a0towards the end of development. I didn&#8217;t adjust the sprinting speed (which slows down based on the amount of pockets you picked) to compensate.<\/li>\n <\/ul>\n <p><strong>What was cut:<\/strong><\/p>\n <ul>\n <li><strong><span style=\"line-height: 13px\">Music<\/span><\/strong><span style=\"line-height: 13px\">. I tried algorithmic music generators, but nothing I could find could produce a suitable 8-bit style sound.<\/span><\/li>\n <li><strong>Road \/ Police car<\/strong>. I was originally going to put a road at the bottom of the screen, where police cars could drive past, and catch you in the act of pickpocketing, but I dropped that feature, as I was running short of time.<\/li>\n <\/ul>\n <p>Well, it&#8217;s been a fun Ludum Dare. I&#8217;m looking forward to playing a load of entries (I&#8217;m aiming for gold coolness this time). In the meantime, you can play my game <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=10301\">HERE<\/a><\/p>","time":"December 20th, 2012 12:10 pm","title":"Picker Pocketer Post mortem"}