{"author_name":"marudziik","cat":"LD #25","comments":[],"epoch":1356031080,"likes":3,"metadata":{"p_key":"47420","p_author":"marudziik","p_authorkey":"5431","p_urlkey":"83084","p_title":"The Hunt Postmortem","p_cat":"LD #25","p_event":"LD25","p_time":"1356031080","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"5431","us_name":"marudziik","us_username":"marudziik","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>It&#8217;s time for a postmortem of <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=5431\">The Hunt<\/a>. It wasn&#8217;t the usual, great LD experience for me, as I had to enter the Jam just to finish my entry, but I&#8217;m happy I did manage to finish something&#8230; Well, let&#8217;s start&#8230;<\/p>\n <p><strong>The Good<\/strong><\/p>\n <ul>\n <li>I did finish a game. I think last time I was so happy that I managed to do this was during my first LD.<\/li>\n <li>I like the graphical effect I managed to achieve with backgrounds. This is definitely something to explore further in different projects.<\/li>\n <li>I left polishing the code for later\/never: no component object models, no fancy object-oriented techniques, just plain simple entities. And I DIDN&#8217;T CARE.<\/li>\n <li>I used the additional time to test my levels, and now I think that the difficulty curve is quite fine. The game can be beaten, but does get a little harder with each level. Even my mom can play it!<\/li>\n <\/ul>\n <p><strong>The Bad<\/strong><\/p>\n <ul>\n <li>I hated the theme. I couldn&#8217;t think of anything that I would really like, which resulted in me starting to work around 13 hours after the compo started.<\/li>\n <li>The original idea to use Twine over AS3 was better, especially considering my time constraints (RL stuff).<\/li>\n <li>I was late for the compo and had to enter jam instead, and didn&#8217;t really gain that much out of it (I managed to add only 4 more levels)&#8230;<\/li>\n <li>I didn&#8217;t have time for anything. I didn&#8217;t implement anything interesting, and my weekend consisted of switching between LD and other things. I didn&#8217;t even add Kongregate API.<\/li>\n <li>Waited with creating assets too long: in the end I had to look for some pictures on the web and use combination of rotoscopy, palette reduction, recoloring and similar techniques just to have something. It turned out fine, but I wish I had a better plan.<\/li>\n <\/ul>\n <p><strong>The Result<\/strong><\/p>\n <ul>\n <li>I think it&#8217;s probably the most non-innovative game I\u2019ve ever created, but I also think that it was a worthwhile experience. Maybe it&#8217;s even not that horribly bad in terms of gameplay (it&#8217;s simple &amp; casual), but kinda mindless, not very innovative and lacking theme-wise.<\/li>\n <li>I feel it&#8217;s kinda time to change the technology I work with (AS3), just to see something new. Haxe, HTML5, maybe even try something 3D&#8230; I must think about it some more, but it&#8217;s the right thing to try for me.<\/li>\n <\/ul>\n <p>Either way, I&#8217;m looking forward to the next LD. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/hunt\/\" rel=\"tag\">hunt<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"December 20th, 2012 2:18 pm","title":"The Hunt Postmortem"}