Lord of Corruption Post-Mortem

Well, I think I did okay this time around. Better than LD24 (my first LD)

This time I made a game called Lord of Corruption

Mon Dec 17 13-30-19 NZDT 2012

Play it here

Anyway:

What went right

I was more experienced. I have now been programming for almost 1 year. Which means I have 1.5 times as much experience as LD24.
No school. Last time school got in the way and I lost all Monday morning (timezone offset means I finish the compo on moday afternoon).
Had a simple GUI framework. Last time I tried implementing my own GUI system and wasted half of Sunday morning.
Focused on fun even if my interpretation of the theme was just… simple. Result: It’s fun, so no-one cares about the theme.
I did so well that I submitted 1 hour before the end because I was done that early.
I had just started developing a platformer engine a few days before the compo, so I was able to rewrite that, and as a result, I now have an even better engine to use for bigger projects.

What went not-so-right

No music/sound. I should try to get this going next LD.
It was too hard for some people to win.
There were a few problems with enemies bunching up at the side of the world and insta-killing you whenever you respawned.

Overall, I think it went well. ;D