Death Star Post-Mortem

This is my post-mortem for my 1st Ludum Dare game, Death Star.

What went right

  • Finished the game in 48hrs! This was my 1st priority.
  • Using Web technologies (HTML5/CSS3/Javascript) really sped up development
  • Ate 3 meals a day and got some decent sleep during compo

What went wrong

  • Game controls suck! Apparently everyone who played the game complain about the crosshairs being too difficult to control with the arrow keys. I think part of the problem was that pressing a key would cancel all other keys. So, once you were ready to shoot (by pressing the spacebar) this would cancel the crosshairs from moving. I think using a mouse would remedy this fine
  • Game only renders (correctly) in webkit browsers
  • Music track does not loop properly
  • Not a orignal story nor game, but what do you expect in 48hrs 😉
  • I left a boiled egg too long in my microwave which resulted in a big mess!

Timelapse

Conclusion

Participating in this event was a lot of fun. The people here are just awesome! I love reading their posts and viewing the in-game progress screenshots.

Here’s to an awesome 2013 year and I wish you all success!

Play Death Star!

Comments

goerp
06. Jan 2013 · 17:49 UTC
I thought an egg in a microwave would always explode?
Spacehunter
06. Jan 2013 · 21:46 UTC
true, only if you let it cook for more than 20 seconds 😉