{"author_name":"SunShiranui","cat":"LD #25","comments":[],"epoch":1357578300,"likes":0,"metadata":{"p_key":"47312","p_author":"SunShiranui","p_authorkey":"18130","p_urlkey":"82975","p_title":"President vs Eevol: Music Postmortem","p_cat":"LD #25","p_event":"LD25","p_time":"1357578300","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"18130","us_name":"SunShiranui","us_username":"sunshiranui","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p><em>Hello everybody! This is the <\/em><em><b>fourth <\/b><\/em><strong><em>of a series of four postmortem<\/em>s <\/strong><em>for our LD25 game \u201c<\/em><strong><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=18130\">President vs Eevol<\/a><\/strong><em>\u201c. Every article will cover a different aspect and point of view on the game\u2019s development. The following post-mortem is on the game\u2019s music and is written by composer <\/em><em><b>Matteo Gagliardi<\/b><\/em><em>.<\/em><\/p>\n <p align=\"CENTER\"><b>President vs Eevol<\/b><\/p>\n <p align=\"CENTER\"><b>Postmortem #4 of 4: Music<\/b><\/p>\n <p>Hello, I&#8217;m Matteo Gagliardi, the composer of the President vs Eevol soundtrack and one of the original founders of the Omni\u00e0Ring Project.<\/p>\n <p>&nbsp;<\/p>\n <p align=\"CENTER\"><b>1. The Omni\u00e0Ring Project: An introduction<\/b><\/p>\n <p>This post-mortem will be mainly focused on music, but Sun asked me to write something about Omni\u00e0Ring itself so I will start with that.<\/p>\n <p>In early 2006 I was a lot younger and I used to spend most of my free time playing and talking about videogames. I was involved as admin in a Nintendo fan community, we were quite small and I decided to create a webring of Nintendo communities to help us grow: <i>Nintendoring<\/i> was born.<\/p>\n <p>Shortly thereafter all the communities of the webring merged and we realized that we were mostly more interested in our various artistic projects than talking about videogames: I was composing my first EP (called <i>Tetraktys<\/i>), Sun Shiranui was making his first videogame (a Zelda ALTTP clone as he recalled in his post-mortem) so at the end we changed our name to <i>Omni\u00e0Ring<\/i>, from the latin word \u201cOmnia\u201d (Everything).<\/p>\n <p>&nbsp;<\/p>\n <div id=\"attachment_219885\" style=\"width: 206px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.omniaring.net\"><img class=\"size-full wp-image-219885\" alt=\"OR Logo\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/34842_140053942685163_5585550_n.jpg\" width=\"196\" height=\"190\" \/><\/a><p class=\"wp-caption-text\">The Omni\u00e0Ring Logo<\/p><\/div>\n <p>&nbsp;<\/p>\n <p align=\"CENTER\"><b>2. Making music for flash games<\/b><\/p>\n <p>I worked a lot of times with Sun Shiranui but we never made a complete game together.<\/p>\n <p>When he gathered this incarnation of the OR Team for this Ludum Dare, initially I wasn&#8217;t supposed to join as a composer, since I was busy working on the final mix of my latest album. So what happened is that he wrote a song on his own, and when he sent it to me I started arranging it for fun. In the end, he asked me to join the team and the song became something completely different and new.<\/p>\n <p>Since we were working on a flash game, I had two important goals in mind:<\/p>\n <p>1) Make something easily loopable<\/p>\n <p>2) Make something short and lightweight<\/p>\n <p>&nbsp;<\/p>\n <div id=\"attachment_219887\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/loading.png\"><img class=\"size-medium wp-image-219887\" alt=\"loading bar\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/loading-300x161.png\" width=\"300\" height=\"161\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/loading-300x161.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/loading-550x295.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">One of my main concerns were loading times<\/p><\/div>\n <p>&nbsp;<\/p>\n <p align=\"CENTER\"><b>3. President vs Eevol: The main theme<\/b><\/p>\n <p>The main theme is thirteen seconds long. I used some drones and a sparse beat to give a subtle rhythm.<\/p>\n <p>I wanted this to be hypnotic and mesmerizing.<\/p>\n <p>Usually, working on a soundtrack for a videogame I prefer it to be interactive and bounded to the action on-screen, but since the team was working very hard on the core of the game they coudn&#8217;t give a lot of feedback on my work, so I had to keep it simple.<\/p>\n <p>&nbsp;<\/p>\n <div id=\"attachment_219896\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/stealth1.png\"><img class=\"size-medium wp-image-219896\" alt=\"President vs Eevol main track\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/stealth1-300x161.png\" width=\"300\" height=\"161\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/stealth1-300x161.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/stealth1-550x295.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">The use of drones makes the track easily loopable<\/p><\/div>\n <p align=\"CENTER\"><b>4. President vs Eevol: The boss theme<\/b><\/p>\n <p>The boss theme was more of a problem because Sun suggested using electric guitars. I worked on it during the second day while nothing of the boss battle was ready, so I had no idea of the precise scene I was supposed to make music for.<\/p>\n <p>So, using only the general description Sun gave me, which consisted in a room where you have to kill the president using your bombs while he runs around, I started working on the piece.<\/p>\n <p>I&#8217;m a keyboardist, so I don&#8217;t have any real guitars. I tried some synths, but in my mind the sudden change of style from drone ambience to something like Doom&#8217;s OST wasn&#8217;t good at all.<\/p>\n <p>So during the third day I decided to try something else.<\/p>\n <p>The track is mainly based on some huge percussions played on a Korg Wavedrum, but I used also the same drone of the main track to have a feeling of coherence. It was finished way before the team even started working on the boss battle, so I was really clueless, but listening to it now I think I made the right decisions.<\/p>\n <p>&nbsp;<\/p>\n <div id=\"attachment_219898\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/stealthboss.png\"><img class=\"size-medium wp-image-219898\" alt=\"President vs Eevol - boss track\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/stealthboss-300x161.png\" width=\"300\" height=\"161\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/stealthboss-300x161.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/stealthboss-550x295.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">The drone loop is synched with the wavedrum<\/p><\/div>\n <p>&nbsp;<\/p>\n <p align=\"CENTER\"><b>5. Last thoughts about developing the game<\/b><\/p>\n <p>So, did I accomplish my goals?<\/p>\n <p>In a way, yes, I did.<\/p>\n <p>The team had some difficulties dealing with the looping of the tracks. They tried mp3 and they later found out that for some reason mp3s don&#8217;t loop well, so to make the loops work they had to use uncompressed wav, compressing it only later using the flash IDE.<\/p>\n <p>The main track of the game is only 580 kb and the boss track + all the SFX is 380kb.<\/p>\n <p>I wanted them to be even lighter, but time constraints forced the team to work on more important things.<\/p>\n <p>I think it&#8217;s really important, working on a web game, to have really short loading times and it&#8217;s even more important on a Ludum Dare, where you can try thousand different games in a short period of time and maybe you can even drop one just because the loading time is too long.<\/p>\n <p>At the end it was a really interesting and compelling experience and I want to thank all the people who enjoyed (or will enjoy) the soundtrack of President vs Eevol.<\/p>\n <p>Thanks again for joining me in this review of the composing process.<\/p>\n <div id=\"attachment_219909\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/PC211000.jpg\"><img class=\"size-medium wp-image-219909\" alt=\"My home studio (dec 2012)\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/PC211000-300x224.jpg\" width=\"300\" height=\"224\" \/><\/a><p class=\"wp-caption-text\">My home studio at the time of President vs Eevol development<\/p><\/div>\n <p align=\"JUSTIFY\"><i>Thank you kindly for joining us during our series of four postmortems for our game\u00a0<strong>President vs Eevol<\/strong>. You can read the other postmortems here: <a title=\"design\" href=\"http:\/\/www.ludumdare.com\/compo\/2013\/01\/04\/president-vs-eevol-design-postmortem\/\" target=\"_blank\">design<\/a>, <a title=\"code\" href=\"http:\/\/www.ludumdare.com\/compo\/2013\/01\/05\/president-vs-eevol-coding-postmortem\/\" target=\"_blank\">code<\/a>, <a title=\"art\" href=\"http:\/\/www.ludumdare.com\/compo\/2013\/01\/06\/president-vs-eevol-art-postmortem\/\" target=\"_blank\">art<\/a>. See you in the next Ludum Dare!<\/i><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/eevol\/\" rel=\"tag\">eevol<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/music\/\" rel=\"tag\">music<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/president\/\" rel=\"tag\">president<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/president-vs-eevol\/\" rel=\"tag\">president vs eevol<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sound\/\" rel=\"tag\">sound<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/vs\/\" rel=\"tag\">vs<\/a><\/p>","time":"January 7th, 2013 12:05 pm","title":"President vs Eevol: Music Postmortem"}