{"author_name":"quill18","cat":"LD #26","comments":[],"epoch":1366641360,"likes":3,"metadata":{"p_key":"46940","p_author":"quill18","p_authorkey":"7862","p_urlkey":"82603","p_title":"Warmup Weekend: Successful-ish.","p_cat":"LD #26","p_event":"LD26","p_time":"1366641360","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"7862","us_name":"quill18","us_username":"quill18","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Good News: My toolchain seems to be in great shape.<\/p>\n <p>Bad News: My Internet is poop?<\/p>\n <p>The only reason I enjoy Ludum Dare as much as I do is become I can <strong>livestream<\/strong> the whole thing and get a <a href=\"http:\/\/youtube.com\/quill18\">few hundred of my viewers<\/a> to keep me entertained while I work.\u00a0 It&#8217;s an amazing 48-hour party that just happens to result in a game being produced in the end. Unfortunately, my Internet seemed to cut out for a few seconds every few minutes, resulting in the occasional lag-fest, or an outright disconnect of my stream requiring me to restart it. This is very distracting and extremely frustrating.\u00a0 After calling it quits, I went and checked the various cables that my ISP setup as part of my fibre install and I <em>think<\/em> that I tracked down a faulty Cat-5 connection between the transceiver and the modem\/router\/firewall.\u00a0 I have replaced this and since then, my connection appears to have stabilized.\u00a0 Unfortunately, the problem was intermittent in the first place, so who knows.\u00a0 I&#8217;m also getting a tech from the ISP to check the signal strength on the actual fibre line, just to be positive.<\/p>\n <p>I will be doing additional streaming this week (SimCity!) to see if things have stopped being poop.<\/p>\n <p>Programming environment\/library declaration: Unity 3d, including built-in standard library assets. Additional publicly-available libraries that might be used depending on theme and how feisty I&#8217;m feeling:\u00a0 Photon Unity Networking, A* Pathfinding Project, whydoidoit&#8217;s Loom, Unity Serializer, <a href=\"https:\/\/github.com\/zeh\/usfxr\">usfxr<\/a>. Because obviously a multi-threaded, multi-player game with intelligent enemies and proper save\/restore functions is TOTALLY doable in 48 hours.<\/p>\n <p>Pong. I&#8217;m making pong.<\/p>\n <p>Anyway&#8230; while other tools are not required to be declared, I like to list the ones that I&#8217;m likely to use because I like it when developers highlight useful stuff. I&#8217;ll be making use of some combination of: Photoshop, GIMP, Paint.Net, Substance Designer (including built-in Unity 3d substance generators), Blender, Audacity, BFXR, atrk-bu, SchismTracker, Spacescape, XSplit, Sublime Text 2, Notepad++, and more!<\/p>\n <p>&nbsp;<\/p>","time":"April 22nd, 2013 9:36 am","title":"Warmup Weekend: Successful-ish."}