{"author_name":"Stoney","cat":"LD #26","comments":[{"author_name":"","time":"April 22, 2013 2:25 pm","epoch":1366658700,"text":"Wish you all the best. Show us the power of lyria \ud83d\ude09","spam":"N"}],"epoch":1366657320,"likes":1,"metadata":{"p_key":"46925","p_author":"Stoney","p_authorkey":"321","p_urlkey":"82588","p_title":"I\u2019m in","p_cat":"LD #26","p_event":"LD26","p_time":"1366657320","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"321","us_name":"Stoney","us_username":"stoney","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Well, it&#8217;s Ludum Dare time again, which means I&#8217;m in, naturally.<\/p>\n <p>My weapons of choice:<\/p>\n <ul>\n <li><strong>Language:<\/strong> CoffeeScript<\/li>\n <li><strong>IDE:<\/strong> Aptana<\/li>\n <li><strong>Framework:<\/strong>\u00a0My self-made <a href=\"https:\/\/github.com\/freezedev\/lyria\">Lyria framework<\/a><\/li>\n <li><strong>Graphics (2D):<\/strong>\u00a0GIMP<\/li>\n <li><strong>Graphics (3D):<\/strong>\u00a0Blender<\/li>\n <li><strong>Sounds:<\/strong>\u00a0Garage Band, Audacity, sfxr<\/li>\n <li><strong>Other tools:<\/strong> Stylus, Require.js, Node.js, Grunt, Handlebars or Jade templating engine, TexturePacker<\/li>\n <\/ul>\n <p>I&#8217;m hoping for enough time this week-end to actually complete a game, no interruptions and me not getting sucked in by trying to constantly improve my framework. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"April 22nd, 2013 2:02 pm","title":"I\u2019m in"}