{"author_name":"TheMonsterFromTheDeep","cat":"LD #36","comments":[],"epoch":1472256060,"likes":0,"metadata":{"p_key":"4665","p_author":"TheMonsterFromTheDeep","p_authorkey":"45764","p_urlkey":"40113","p_title":"I\u2019m in!","p_cat":"LD #36","p_event":"LD36","p_time":"1472256060","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"45764","us_name":"TheMonsterFromTheDeep","us_username":"\/author\/themonsterfromthedeep\/","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>This is going to be my 6th Ludum Dare. Last time I didn&#8217;t participate in the voting so I was hoping to be able to do that this time. I guess not. \ud83d\ude1b<\/p>\n <p>I meant to work on my <a href=\"https:\/\/github.com\/TheMonsterFromTheDeep\/Alfredo\">custom game library<\/a> before the jam (it&#8217;s sort of a tradition) but I never got around to it. This is kind of a problem because right now raycasted collisions are broken so I probably won&#8217;t be making a platformer this time \ud83d\ude09<\/p>\n <p>The good news is that this will boost my creativity a little, as my past two games (as well as my first one) were all platformers so this will be something different, and that will be refreshing.<\/p>\n <p>That is, of course, if I can manage to wrangle my game library into submission. \ud83d\ude1b<\/p>","time":"August 26th, 2016 7:01 pm","title":"I\u2019m in!"}