{"author_name":"HuvaaKoodia","cat":"LD #26","comments":[],"epoch":1366914180,"likes":0,"metadata":{"p_key":"46579","p_author":"HuvaaKoodia","p_authorkey":"21836","p_urlkey":"82241","p_title":"Huldo LD","p_cat":"LD #26","p_event":"LD26","p_time":"1366914180","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"21836","us_name":"HuvaaKoodia","us_username":"\/author\/huvaakoodia\/","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Signing up for the competition seems to be in order. It&#8217;s my first one, so hopefully it goes swimmingly.<\/p>\n <p>I&#8217;m going to use my old XNA framework engine, but I&#8217;ll utilize\u00a0<a href=\"http:\/\/anxframework.codeplex.com\/\">ANX<\/a> to get rid of the framework\u00a0dependency.\u00a0I tested it a few times and it seems to work mostly fine, except for Rendertargets which leak memory bad and <strong>crash<\/strong> the whole thing! Apparently fullscreen support is missing\u00a0as well\u00a0which is a bit of a bummer.<\/p>\n <p>I might just ship two versions then eh, when<em>\/<\/em>if I get something done of course.<\/p>\n <p>Here is the <a href=\"https:\/\/docs.google.com\/file\/d\/0B6M6W6BwWp6NOTJBMGxuTHVCUGM\/edit?usp=sharing\"><em>codebase<\/em><\/a> for those\u00a0interested.<\/p>\n <p>Have a nice day.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/code\/\" rel=\"tag\">code<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld26\/\" rel=\"tag\">LD#26<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/saying-hello\/\" rel=\"tag\">Saying hello<\/a><\/p>","time":"April 25th, 2013 1:23 pm","title":"Huldo LD"}