{"author_name":"juhkystar","cat":"LD #26","comments":[],"epoch":1367030820,"likes":0,"metadata":{"p_key":"45772","p_author":"juhkystar","p_authorkey":"506445","p_urlkey":"81432","p_title":"First steps","p_cat":"LD #26","p_event":"LD26","p_time":"1367030820","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"506445","us_name":"juhkystar","us_username":"juhkystar","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Well I\u00a0think I&#8217;ve come up with a decent minimalism idea. You have\u00a0to defend a planet from waves of enemies, and you get satellites\u00a0that shoot at certain intervals.\u00a0they orbit\u00a0the planet and you get more of\u00a0them as you kill more aliens or cubes or whatever. But\u00a0the\u00a0trick is\u00a0that you can only change\u00a0the rotation speed of\u00a0the satellites, not\u00a0their fire rate or exact position. Hopefully I can make some interesting gameplay with\u00a0this. Here&#8217;s a quick screenshot of what I have so far:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/devshot1.png\"><img class=\"alignnone size-medium wp-image-234236\" alt=\"devshot1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/devshot1-300x234.png\" width=\"300\" height=\"234\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/devshot1-300x234.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/devshot1-550x430.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/devshot1.png 816w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld26\/\" rel=\"tag\">LD#26<\/a><\/p>","time":"April 26th, 2013 9:47 pm","title":"First steps"}