{"author_name":"JigxorAndy","cat":"LD #26","comments":[],"epoch":1367033760,"likes":0,"metadata":{"p_key":"45709","p_author":"JigxorAndy","p_authorkey":"507377","p_urlkey":"81369","p_title":"So far so good","p_cat":"LD #26","p_event":"LD26","p_time":"1367033760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"507377","us_name":"JigxorAndy","us_username":"JigxorAndy","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>So I&#8217;ve been going since the competition started and now I&#8217;m at the stage where it seems to be coming together somewhat.<\/p>\n <p>I started by trying out some stuff in Flashpunk for a couple of hours, however I&#8217;ve never made a full game in Flashpunk and I also wanted Box2D physics. So after following some tutorials and getting some basic stuff up and running, I decided I should take a look at Multimedia Fusion 2&#8217;s support for Box2D in Flash. I want to make my game primarily in Flash this time around so that it&#8217;s got a wider audience (as compared to a EXE binary). I think the idea I&#8217;ve got is pretty neat and I want to share the experience with as many people as I can.<\/p>\n <p>I&#8217;m making a physics based game which is meant to convey certain feelings and emotions, to do with being trapped.<\/p>\n <p>I&#8217;ve got the basics in Multimedia Fusion 2 working and I&#8217;ll keep working on it today. I should probably eat lunch at some point.<\/p>","time":"April 26th, 2013 10:36 pm","title":"So far so good"}