Doubly Minimalist

Well, a minimalist art style is my default, so, I decided to incorporate another definition of minimalism as well.

The basic concept is that your character has decided to make an extreme change from being a hoarder, and instead live a minimalist lifestyle.  With your guidance, and a gradually building willingness to let go, your character just might make the change.

The first iteration of the playfield, character movement, and object interaction is done:

End of Night 1

Tomorrow morning, the first priority will probably be adding some scoring/tracking mechanics, then I can begin to flesh out some content like more types of junk, more interesting room layout, and some surprises.

I am off to catch a solid 4-5, good night all.

Comments

27. Apr 2013 · 04:02 UTC
That’s a pretty clever take on it! Most people seem to be going for minimalist controls or minimalist graphics.