Doubly Minimalist
Well, a minimalist art style is my default, so, I decided to incorporate another definition of minimalism as well.
The basic concept is that your character has decided to make an extreme change from being a hoarder, and instead live a minimalist lifestyle. With your guidance, and a gradually building willingness to let go, your character just might make the change.
The first iteration of the playfield, character movement, and object interaction is done:
Tomorrow morning, the first priority will probably be adding some scoring/tracking mechanics, then I can begin to flesh out some content like more types of junk, more interesting room layout, and some surprises.
I am off to catch a solid 4-5, good night all.
Comments
27. Apr 2013 · 04:02 UTC
That’s a pretty clever take on it! Most people seem to be going for minimalist controls or minimalist graphics.
