{"author_name":"Markusn","cat":"LD #26","comments":[],"epoch":1367034780,"likes":0,"metadata":{"p_key":"45691","p_author":"Markusn","p_authorkey":"19611","p_urlkey":"81351","p_title":"Concept vine for Spheres vs Cubes","p_cat":"LD #26","p_event":"LD26","p_time":"1367034780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"19611","us_name":"Markusn","us_username":"markusn","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p><a href=\"vine.co\/v\/bxZJAXX99ZB\">vine.co\/v\/bxZJAXX99ZB<\/a><\/p>\n <p>My first 3D game. Fought a bit with the grid being blurry before I figured out the reason (anisotropic level). But controls work well towards my goal of simulating a glider with some inertia.<\/p>\n <p>&nbsp;<\/p>","time":"April 26th, 2013 10:53 pm","title":"Concept vine for Spheres vs Cubes"}