Dev Update #1

So I decided on a game idea.

The game statement is: You are an entity that is trying to survive and escape a sidescrolling 2D  level.
Not much story yet, I know, but I am not focusing on this part yet.

The “twist” is that you need food to survive,

  • you collect food,
  • loose food if damaged
  • and use food in different parts of the level.

So there is also a resource management aspect to the gameplay. I am still flusing out the core so I might change some bits, but I am finally happy that I have an idea.

Here is a mockup to describe a mid-game section and available gameplay.level_sample

The “minimalism” side should be in the graphics, interaction and the core mechanics. So reduce the input and mechanics so that they strictly serve the purpose. For example I won’t have a jump action, instead I will have ladders or elevators in places that a jump is needed.