Rude Bear 2 – Update – 5 hours in (ish?)

Still streaming at: http://www.twitch.tv/vorpalgames

So, so far here’s what I’ve gone for:

The look and feel of the game.

The look and feel of the game.

The sea fades between various colours.

My housemate isn’t up yet so I still don’t have any graphics to use, still using my template ball + star (the star is so I can see its angular velocity more easily).

I made a couple of tracks, this is the primary one for now:

I drew a bit of a sketch of a level plan for the first bit:

The original level plan.

The original level plan.

And then I did it in vectors, which, thanks the collision detector I wrote, can just be put straight into the game and already work:

The first little chunk as made with vectors.

The first little chunk as made with vectors.

I also changed the old Rude Bear logo to a more minimal one. Old:

Rude Bear 1 Logo

Rude Bear 1 Logo

So that now looks like:

New Logo

New Logo

Now to weave the story of how Rude Bear became a badman.

Continuing my journey at: http://www.twitch.tv/vorpalgames

It’s bound to get more interesting soon when my housemate gets up and starts making graphics too.