Rude Bear 2 – Update – 5 hours in (ish?)
Still streaming at: http://www.twitch.tv/vorpalgames
So, so far here’s what I’ve gone for:

The look and feel of the game.
The sea fades between various colours.
My housemate isn’t up yet so I still don’t have any graphics to use, still using my template ball + star (the star is so I can see its angular velocity more easily).
I made a couple of tracks, this is the primary one for now:
I drew a bit of a sketch of a level plan for the first bit:

The original level plan.
And then I did it in vectors, which, thanks the collision detector I wrote, can just be put straight into the game and already work:

The first little chunk as made with vectors.
I also changed the old Rude Bear logo to a more minimal one. Old:

Rude Bear 1 Logo
So that now looks like:

New Logo
Now to weave the story of how Rude Bear became a badman.
Continuing my journey at: http://www.twitch.tv/vorpalgames
It’s bound to get more interesting soon when my housemate gets up and starts making graphics too.