{"author_name":"GreaseMonkey","cat":"LD #26","comments":[],"epoch":1367049780,"likes":0,"metadata":{"p_key":"45432","p_author":"GreaseMonkey","p_authorkey":"2396","p_urlkey":"81092","p_title":"At least some of it looks graphically nice.","p_cat":"LD #26","p_event":"LD26","p_time":"1367049780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2396","us_name":"GreaseMonkey","us_username":"greasemonkey","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>So, now we have a player and a couple of shots. Not pictured: I have libsackit working now and it&#8217;s playing the music I made. Also, the title text transitions nicely now.<\/p>\n <p><img class=\"alignnone\" alt=\"\" src=\"http:\/\/i.imgur.com\/HGOEGaU.png\" width=\"640\" height=\"480\" \/><\/p>\n <p>No, there is no actual collision detection yet, and you can&#8217;t even move the player. But the bullets move! Honest!<\/p>\n <p>Next thing (which will have to wait until tomorrow) is to get the player moving around &#8211; then we can work on enemy mobs, and eventually making the player shoot stuff. Oh, and making the player die.<\/p>\n <p>Any ideas for what I should call this player? I&#8217;m not taking the theme very seriously at all &#8211; I&#8217;m hoping for a fairly &#8220;normal&#8221; guy&#8217;s name.<\/p>","time":"April 27th, 2013 3:03 am","title":"At least some of it looks graphically nice."}