{"author_name":"patrikspengler","cat":"LD #26","comments":[{"author_name":"","time":"April 27, 2013 3:25 am","epoch":1367051100,"text":"See if you don&#8217;t have your graphic card configurations set to override the vsync options on games","spam":"N"}],"epoch":1367050920,"likes":1,"metadata":{"p_key":"45414","p_author":"patrikspengler","p_authorkey":"8008","p_urlkey":"81074","p_title":"Vsync in LWJGL?","p_cat":"LD #26","p_event":"LD26","p_time":"1367050920","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"8008","us_name":"patrikspengler","us_username":"patrikspengler","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I am having some problems with vertical syncing in my game. I set Display.setVSyncEnabled(true); before the display creation, after it, but nothing really helps. Is there any other alternative to vertical syncing? It&#8217;s really annoying and barely playable with this amount of disruption.<\/p>\n <p>&nbsp;<\/p>\n <p>EDIT: This apparently only happens with low grade graphics cards.<\/p>","time":"April 27th, 2013 3:22 am","title":"Vsync in LWJGL?"}