{"author_name":"Sploitz","cat":"LD #26","comments":[],"epoch":1367060640,"likes":0,"metadata":{"p_key":"45281","p_author":"Sploitz","p_authorkey":"507483","p_urlkey":"80939","p_title":"Finally starting\u2026.","p_cat":"LD #26","p_event":"LD26","p_time":"1367060640","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"507483","us_name":"Sploitz","us_username":"Sploitz","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I, unfortunately, had to work last night, so I&#8217;m just now getting home and starting. \u00a0I was able to do some brainstorming while on lunch and came up with a game idea. \u00a0I&#8217;m not really a fan of the theme, but I can deal with that. \u00a0I plan on my game basically being a slight mash-up of Limbo and Oddworld: Abe&#8217;s Oddysee. \u00a0You play as a small dog like creature on some alien planet that can shift into a mist form(incorporeal). \u00a0The levels are made up of &#8220;rooms&#8221;, similar to Oddworld (no scrolling camera). \u00a0I&#8217;m still debating between giving you limited phasing power, to make it more puzzle like, or letting the phasing power recharge and making it more action\/platform-y. \u00a0The graphics are going to be gray scale (mostly black) silhouttes, similar to Limbo. \u00a0That&#8217;s basically where the theme comes in lol. \u00a0Shape based graphics, and fairly simplistic game play (move, jump, phasing; that&#8217;s it).<\/p>","time":"April 27th, 2013 6:04 am","title":"Finally starting\u2026."}