Another Prototype
After 13 hours, I polished the code of my game a lot, changing the “game” class so that multiple level files can be loaded, multiple colors can be used to compare the “sharing” level, and so that flood fill can be done asynchronously. It is still a bit ugly, but at least now the game is quite responsible on android too.

The Fair King – Title Screen
Now I need to get some sleep. There is still a lot of stuff on the pipeline though: Scoring a level, moving from one level to the next, and lots of bells and whistles like winning and losing animations, fades-in and out, music, sound effects etc.
Levels and Polish will make or break this game, which makes me kinda scared about the reaction. Let’s see how it goes tomorrow!
You can play the current version here:
Desktop (windows, Linux, Mac)
Android
Tags: java, libgdx, refactorization, screenshot