Gameplay injection

Collisions work fine now, phew, that took me most of my afternoon (it’s now nearly 9 p.m here).

And the main gameplay mechanics work fine too :)
In the game, press Down to make Zip absorb the color of the tile below, changing his skin and allowing him to pass through obstacles of the same color !
The obstacle script will allow making minimalism-inspired level designs.

Zip_screenshot

The example added doesn’t reflect quite well the possibilities of this gameplay, I’ll add a new level later, tonight hopefully.
Now remains the level structure (level objective, changing level obstacles), and minimalism-inspired special effects (win, lose, color switch).
If I can do this tonight, tomorrrow will be a pure level design day !

Here’s a link to Zip, playable in your favorite internet navigator:
http://www.teradem.net/HTML5/Zip/

Comments

SasoriDama
27. Apr 2013 · 17:22 UTC
I look forward to this. It is a really cool mechanic! If you want some feedback I would recommend being able to change directions while jumping, it feels a little weird not being able to do that. Good luck to you!