Minimal Viable Gameplay?
Just in time for dinner, we’ve thrown together a version with the most basic of gameplay. The working title is “Enlightenment” and all we can really say right now is that in involves throwing stuff around.
Not a hint of artwork… anywhere for that matter. Debug lines and white blobs is all we need for now.
Day 2 is going to be art heavy, so it felt like a good idea to get the core gameplay done without getting distracted. A few gameplay features and few basic sound effects should tie us over for today. Some great progress from other darers, looking good folks!
First screen. Not much, but enjoy!
P.S. Grey is depressing. Should really change that…
