{"author_name":"tSwitch","cat":"LD #26","comments":[],"epoch":1367089320,"likes":0,"metadata":{"p_key":"44808","p_author":"tSwitch","p_authorkey":"505877","p_urlkey":"80466","p_title":"Rework for the better.","p_cat":"LD #26","p_event":"LD26","p_time":"1367089320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"505877","us_name":"tSwitch","us_username":"tSwitch","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>So I&#8217;ve reworked the game&#8217;s design a tad.<\/p>\n <p>&nbsp;<\/p>\n <p>Rather than reducing yourself to 1 block, you want to eliminate all of the blocks, but with as few clicks as possible.<\/p>\n <p>&nbsp;<\/p>\n <p>Each level has a time limit and a par, and you can shift gravity manually.\u00a0 You don&#8217;t use up your moves by shifting gravity, only by clicking blocks.<\/p>\n <p>&nbsp;<\/p>\n <p>You have to approach the game as a minimalist.\u00a0 Combo as many blocks as you can for high points, and to lower your clicks.\u00a0 Also, the faster you finish the level, the more bonus points you get.\u00a0 So basically, the simpler, the more minimal your solution, the better you do!<\/p>","time":"April 27th, 2013 2:02 pm","title":"Rework for the better."}