{"author_name":"Angelbait","cat":"LD #26","comments":[],"epoch":1367099880,"likes":0,"metadata":{"p_key":"44624","p_author":"Angelbait","p_authorkey":"13636","p_urlkey":"80282","p_title":"Doesn\u2019t look like much","p_cat":"LD #26","p_event":"LD26","p_time":"1367099880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"13636","us_name":"Angelbait","us_username":"angelbait","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>But thats kinda the point right! \u00a0Right?<\/p>\n <p>&nbsp;<\/p>\n <p>Well I&#8217;ve been working on the programming as hard as I can as Minimalism is not a graphics heavy concept. \u00a0And my programming skills are shit. \u00a0So may as well get that as far done as possible right?<\/p>\n <p>&nbsp;<\/p>\n <p>Anyways, here is what I have been working on so far:\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ss.png\"><img class=\"alignnone size-large wp-image-240515\" alt=\"ss\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ss-550x307.png\" width=\"550\" height=\"307\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ss-300x167.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ss-550x307.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ss.png 1272w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Nice right!? \u00a0AAA right!? \u00a0Lol, well the solid object is the player, you float around trying to collect things as close to your color as possible gaining you extra speed, the more pointed the object the farther away from your color it is. \u00a0Far enough and it slows you down! \u00a0Well at the moment the color changes work, and the floating around too. \u00a0But the real battle is figuring out a system to handle the color value distances.<\/p>\n <p>&nbsp;<\/p>\n <p>Enough for now! \u00a0Back to eet. \u00a0GL HF!<\/p>","time":"April 27th, 2013 4:58 pm","title":"Doesn\u2019t look like much"}