{"author_name":"Tiago","cat":"LD #26","comments":[{"author_name":"","time":"April 27, 2013 5:58 pm","epoch":1367103480,"text":"\ud83d\ude09","spam":"N"}],"epoch":1367101080,"likes":3,"metadata":{"p_key":"44598","p_author":"Tiago","p_authorkey":"21267","p_urlkey":"80256","p_title":"RED \u2013 Day One WIP","p_cat":"LD #26","p_event":"LD26","p_time":"1367101080","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"21267","us_name":"Tiago","us_username":"tiagoair","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Hi there,<\/p>\n <p>This is the first <strong>Ludum Dare<\/strong> that me and my team are participating, it&#8217;s been <strong>quite a ride<\/strong>, literally, we started the day <strong>traveling to another city<\/strong> in another state where we would be present at a games and anime event, so, obviously, we started thinking in the <strong>idea<\/strong> of the game in the <strong>middle of the road<\/strong>! YAY!<\/p>\n <p>As we&#8217;ve made lots of platformers in the pasts GGJ, we were looking for to make some <strong>top-down-ish<\/strong> game, soooo&#8230;<\/p>\n <p>Our game will be called <strong>RED<\/strong>, which stands for Red Eyes in the Dark! (and we thought about it right before lunch, <strong>minimalism<\/strong> in the title, way to go!)<\/p>\n <p>It is a game about a <strong>kid<\/strong> who is in his house alone and there&#8217;s a <strong>power outage<\/strong> in it, leaving him in the dark and only with a <strong>flashlight<\/strong> to guide his way to the outdoor moonlight.<br \/>\n The thing is, when he is in the dark, he starts to see <strong>glowing red eyes<\/strong> coming at him! <strong>OH NO<\/strong>!<br \/>\n However, when he <strong>aims<\/strong> at them with his flashlight, he is able to <strong>slow<\/strong> them down, giving him time to avoid them and make it safe to the light.<\/p>\n <p>As if there wasn&#8217;t trouble enough already, it turned out that his <strong>batteries are drying<\/strong> out and his has little time to reach the light before they run out.<\/p>\n <p><strong>I<\/strong> am doing the game design and programming, <strong>Joao<\/strong> is making the assets and <strong>Pablo<\/strong> is having its way with the level designs.<\/p>\n <p>We have some <strong>prototypes<\/strong> that somewhat work already, here are some pics of them:<\/p>\n <div id=\"attachment_240502\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/red1.png\"><img class=\"size-large wp-image-240502\" alt=\"RED ScreenShot\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/red1-550x435.png\" width=\"550\" height=\"435\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/red1-300x237.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/red1-550x435.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">RED ScreenShot<\/p><\/div>\n <p style=\"text-align: center\">In this first screen we see the player moving and the red eye creature following him, the flashlight is not hitting the creature, so it is at full speed!<\/p>\n <div id=\"attachment_240503\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/red2.png\"><img class=\"size-large wp-image-240503\" alt=\"RED ScreenShot\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/red2-550x418.png\" width=\"550\" height=\"418\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/red2-300x228.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/red2-550x418.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">RED ScreenShot<\/p><\/div>\n <p style=\"text-align: center\">In this second one you can see that the creature is illuminated by the flashlight, so its eyes close and it gets slower.<\/p>\n <p style=\"text-align: left\">This jam is being quite the ride so far, we plan to get more assets done and stuff before tomorrow, where we will be in the event again and things get a little bit noisy there (btw, oh yeah, we are making the game while in the event, live! No stream though, what a shame&#8230; but here is a pic of us there, with the Ben Powell keynote in the background, so people will know what the hell we are doing there).<\/p>\n <div id=\"attachment_240621\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/photo4.jpg\"><img class=\"size-large wp-image-240621\" alt=\"Our booth at Saga\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/photo4-550x410.jpg\" width=\"550\" height=\"410\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/photo4-300x224.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/photo4-550x410.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/photo4.jpg 1296w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">Our booth at Saga<\/p><\/div>\n <p><strong>Thanks<\/strong> for reading until here! More updates tomorrow!<strong> Have a good Ludum Dare!<\/strong><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/2d\/\" rel=\"tag\">2D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/dark\/\" rel=\"tag\">dark<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/eyes\/\" rel=\"tag\">eyes<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/html5\/\" rel=\"tag\">html5<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/red\/\" rel=\"tag\">red<\/a><\/p>","time":"April 27th, 2013 5:18 pm","title":"RED \u2013 Day One WIP"}