Team Mischief Update #1
Hey everyone,
after some back and forth we decided to interpret the theme as a mechanic rather than just art-wise. A keyword we were throwing around with was “simplify” and in this case the goal of the game is just that. We’re going to make use of different elements in certain areas of the game that the player has to eliminate one by one, changing the or simplifying certain aspects of the game.
Here is some concept artwork for you :
When it comes to the gameplay we have lots of small feature, player movement, random obstacle/enemy generation. This is our frost themed level in a few random variations. We’ll prolly add some more stuff to generate later.
Finally, here’s our protagonist:
Don’t forget you can check out our streams! Here for some coding/gamemakering, and for art here!
Cheers guys!
TEAM MISCHIEF




