{"author_name":"dissonance","cat":"LD #26","comments":[],"epoch":1367106600,"likes":0,"metadata":{"p_key":"44525","p_author":"dissonance","p_authorkey":"4827","p_urlkey":"80183","p_title":"Audio.","p_cat":"LD #26","p_event":"LD26","p_time":"1367106600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4827","us_name":"dissonance","us_username":"dissonance","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I haven&#8217;t really completed a game before, since I&#8217;m still relatively new to the whole programming\/game programming scene. I have, however, attempted to make games. Now, while attempting to make games I never got to the point where audio was needed, so I haven&#8217;t spent anytime learning how to do it.<\/p>\n <p>Enter:\u00a0<strong>The Red Circle<\/strong><\/p>\n <p><strong><\/strong>Like a fool, I decided that my entry into the Ludum Dare should be a game with a narration track&#8230; or tracks. Now here I am, throwing code at my game and hoping no bugs arise.<\/p>\n <p><img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"April 27th, 2013 6:50 pm","title":"Audio."}