Progress and demo
So I started out making a 1st person escape the room type game, which was somewhat an ode to minimalist interior design.
Problem was that it didn’t inspire me at all, and I wasn’t getting on with making puzzles for it.
So late last night I switched to a different plan. There’s an overcomplicated structure, and you have to make it more minimalist.
You can find a (web) player demo of one level over on my site