Progress and demo

So I started out making a 1st person escape the room type game, which was somewhat an ode to minimalist interior design.

Problem was that it didn’t inspire me at all, and I wasn’t getting on with making puzzles for it.

So late last night I switched to a different plan. There’s an overcomplicated structure, and you have to make it more minimalist.

You can find a (web) player demo of one level over on my site