{"author_name":"16Skittles","cat":"LD #26","comments":[],"epoch":1367195340,"likes":0,"metadata":{"p_key":"43441","p_author":"16Skittles","p_authorkey":"10480","p_urlkey":"79079","p_title":"2nd Compo: The Aftermath","p_cat":"LD #26","p_event":"LD26","p_time":"1367195340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10480","us_name":"16Skittles","us_username":"16skittles","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I just completed my second Ludum Dare Compo, and wow, it is a great relief to be done with it. There were certainly some times when I doubted the integrity of my usually-solid Lenovo keyboard, but luckily it kept on clicking. There were things I&#8217;d do again, and things I&#8217;d change.<\/p>\n <p>Let&#8217;s start off with the good. Using C++ as my language added a level of familiarity that I simply lost from Java after all this time of not using it. On the contrary, though, using C++ means that I can&#8217;t access OS X at all and Linux would require additional debugging that I&#8217;m simply not prepared to do.<\/p>\n <p>For graphics, I think I was able to minimize it as well as possible. I used very few textures: some letters, a weapon, and a few humans. For code, it was anything but. As I started up this morning, I realized I simply did not have the experience or techniques needed to make the system work like I needed to. I switched to a grid system (which I should have done from the beginning) and was able to make a &#8220;good enough&#8221; approximation. Believe me, there were many times when I stared at the screen\u00a0 wondering if I would even have a remotely functional game tonight.<\/p>\n <p>In order to get function, some other things important to games were left out. Specifically, plot development and, well, levels. I squeezed out two levels, painstakingly coded by hand because I didn&#8217;t want to spend too much time on an editor (I did write one, but it wasn&#8217;t functional before and may be even less functional now.) Levels were actually designed inside Minecraft using wool blocks.<\/p>\n <p>Overall, it was an improvement over my LD24 entry (<em>Anything <\/em>would be better than that) but there is still a ton of room for improvement. So I&#8217;ll just say that it was my first try for LD8 (as opposed to LD48) and be satisfied with it. The fact that I was able to pull myself from total failure to just a bad success in such a quick amount of time most certainly is not a failure.<\/p>","time":"April 28th, 2013 7:29 pm","title":"2nd Compo: The Aftermath"}