{"author_name":"Korda","cat":"LD #26","comments":[],"epoch":1367298960,"likes":2,"metadata":{"p_key":"43034","p_author":"Korda","p_authorkey":"14993","p_urlkey":"78669","p_title":"The Tater Conspiracy Post Morte","p_cat":"LD #26","p_event":"LD26","p_time":"1367298960","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"14993","us_name":"Korda","us_username":"korda","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Hi,<\/p>\n <p>I thought I would force my thoughts on how my first Ludum Dare went on you all.<\/p>\n <p>I created &#8216;The Tater Conspiracy&#8217; which is a first person treasure hunt game and my first jam game completed solo. You can play my game on my LD page here:\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=14993\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=14993<\/a><\/p>\n <p><img class=\"aligncenter size-medium wp-image-252121\" alt=\"TaterConspiracy 2013-04-30 10-39-16-90\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/TaterConspiracy-2013-04-30-10-39-16-901-300x168.jpg\" width=\"300\" height=\"168\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/TaterConspiracy-2013-04-30-10-39-16-901-300x168.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/TaterConspiracy-2013-04-30-10-39-16-901-550x309.jpg 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>Theme: I was honestly suprised at the theme when it was announced. I am a 3D artist so I was concerned that the theme would be very programmer-centric (like weird physics). Instead we got &#8216;minimalism&#8217; which is an incredibly broad theme but one that suited me well enough.<\/p>\n <p>Ideas: I really only came up with two ideas: one was a Rez-esque racing game the other was the treasure hunt I ended up making. The reason I chose the treasure hunt was so I could try out some mechanics that I hadn&#8217;t done before that would help me in future game projects I have planned.<\/p>\n <p>Programming: I am not a programmer, I have played around with Game Maker and Action Script but I do not know how to write code for Unity (my engine of choice). Not too long ago I discovered Playmaker; an add on to Unity that allows code illiterates such as myself to create state machines visually. This was the first time I have attempted something of this scale with Playmaker and it performed beautifully. The game mechanics revolving around picking up and dropping items was fairly easy to implement and debug when I encountered them.<\/p>\n <p>Art: Art was constructed in my 3D Package of choice. To save time models were not textured just assigned a colour value. Lighting was switched to a linear workflow and was baked in to give the game a soft natural look. Unfortunately Baking takes for ever and I had little time to optimize it for the best effect.<\/p>\n <p>Problems: My game was over-scoped, too many unique mechanics. I had planned to enter TTC into the main compo but since I was out most of the first day I had to push for the Jam instead.<\/p>\n <p>Baking takes forever! And because of that when I had to make some level changes to fix an error I ended up with some weird lighting on one of the fences.<\/p>\n <p>My maze was unwinnable. I had accidentally put a wall that cut my maze in two! I only found this out after several people had played my game and got stuck. I have since fixed this but it meant several hours of reuploading (because the files are pretty big and my connection sucks).<\/p>\n <p>This was a wonderful experience and was a great test of what I am capable of and what Unity and Playmaker are capable of.<\/p>\n <p>The Tater Conspiracy can be played <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=14993\">Here<\/a><\/p>\n <p>Thanks for reading!<\/p>\n <p>-Korda<\/p>\n <p>&nbsp;<\/p>","time":"April 30th, 2013 12:16 am","title":"The Tater Conspiracy Post Morte"}