{"author_name":"PushmePullyu","cat":"LD #26","comments":[],"epoch":1367320560,"likes":2,"metadata":{"p_key":"42996","p_author":"PushmePullyu","p_authorkey":"2817","p_urlkey":"78631","p_title":"A Cube Story \u2013 Post Mortem","p_cat":"LD #26","p_event":"LD26","p_time":"1367320560","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"2817","us_name":"PushmePullyu","us_username":"pushmepullyu","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I&#8217;ve finally finished an LD after many many failed attempts. So ill relish it a bit by making a post mortem. You guys were right, finishing a game in 48 hours is something to be experienced. Also, It powers you up in ways you don&#8217;t realize. Anyway to the topic.<\/p>\n <p><em><strong>What went right:<\/strong><\/em><\/p>\n <p>&#8211; <strong>Theme<\/strong>: Minimalism at first seems like a hard theme but, if you think about it, it&#8217;s prefect for game jams. As the hours dwindle away you essentially keep slicing and chopping away whatever you had planned until you get something that&#8217;s just right. Also umm I got away with my scrawl pixel art again haha.<\/p>\n <p>&#8211; <strong>Game Engine<\/strong>: Flambe with its component system really makes for some fast development times. That is, if you survive the learning curve ;D<\/p>\n <p>&#8211;\u00a0<strong>Level Design: <\/strong>I had no time to make a stage editor nor time to figure out how to use Tiled or Ogmo Editor. So I actually coded each brick piece by piece, row by column. After adding a few blocks I usually playtest it, so I was able to make each of the 3 stages totally workable.<\/p>\n <p><em><strong>What went wrong:<\/strong><\/em><\/p>\n <p>&#8211; <strong>Difficulty<\/strong>: I am really sorry about this haha. With every iteration of the map I kept moving things around to maximize the jumps and such and kinda forgot that I was making it really really hard. I made up for it by stage 2 but I reckon many people will give up by stage 1. Sorry again :&lt;<\/p>\n <p>&#8211; <strong>Resolution<\/strong>: I coded the game on a widescreen and totally forgot to optimize for smaller screens. I wish I can say I ran out of time for this one but umm really I forgot.<\/p>\n <p>&nbsp;<\/p>\n <p>Well that felt really good. I hope to see you guys again next LD \u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/squareFaceTemplate32x32.png\"><img class=\"alignnone size-full wp-image-252401\" alt=\"squareFaceTemplate32x32\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/squareFaceTemplate32x32.png\" width=\"32\" height=\"32\" \/><\/a>\/<\/p>\n <p>&nbsp;<\/p>\n <p>My game can be found here:\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=2817\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=2817<\/a><\/p>","time":"April 30th, 2013 6:16 am","title":"A Cube Story \u2013 Post Mortem"}