{"author_name": "Milktoast", "cat": "LD #26", "comments": [], "epoch": 1367334120, "likes": 2, "metadata": {"p_key": "42969", "p_author": "Milktoast", "p_authorkey": "3609", "p_urlkey": "78604", "p_title": "Shaving Quest: A Post Mortem", "p_cat": "LD #26", "p_event": "LD26", "p_time": "1367334120", "p_likes": "2", "p_comments": "0", "p_status": "UPD5", "us_key": "3609", "us_name": "Milktoast", "us_username": "milktoast", "event_start": "1366934400", "event_key": "16", "event_name": "LD26"}, "text": "<p><a href=\"http://www.ludumdare.com/compo/wp-content/uploads/2013/04/ss19.png\"><img class=\"alignnone size-full wp-image-252723\" alt=\"ss\" src=\"http://www.ludumdare.com/compo/wp-content/uploads/2013/04/ss19.png\" width=\"116\" height=\"117\" /></a></p>\n <p><strong>THE STORY:</strong> Imagine it&#8217;s the morning of that big job interview or business presentation. You were up &#8217;til 3 a.m. preparing, but you forgot to set your alarm clock and you&#8217;ve overslept. Your train leaves in 10 minutes, so you only have a few precious moments to shave&#8230;</p>\n <p><strong>THE PITCH:</strong> Since the dawn of time, mankind has yearned for a realistic beard shaving simulation.  The dream of virtual beard maintenance has sadly, to this day, proved elusive.  Today, however, I am pleased to announce that the most anticipated shaving game of all time is some other game which, quite possibly, doesn&#8217;t yet exist.  Until that game exists, until our collective grooming vision is realized, I humbly submit&#8230; <strong>Shaving Quest: The Razor&#8217;s Edge</strong>!</p>\n <p>Let your creativity soar to new bearded heights as you nimbly create the perfect Fu Manchu, a razor thin pencil mustache, or perhaps the venerable Van Dyke.</p>\n <p><a title=\"Shaving Quest\" href=\"http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;uid=3609\">http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;uid=3609</a></p>\n <p><strong>&#8230; And the reviews are in!</strong></p>\n <p>Thank you to everyone who has commented on Shaving Quest!  You have all provided tons of encouragement and I thank you all sincerely!  Below is a sampling of the reviews (taken completely out of context).</p>\n <address style=\"padding-left: 30px\">You made SOMETHING.<br />\n this is pure nonsense<br />\n I almost didn&#8217;t play this game because the thumbnail reminds me of &#8220;Un Chien Andalou&#8221;<br />\n I very badly wanted to shave his nose off.<br />\n I enjoyed this a lot more with debug mode on!<br />\n It is a shame there is no actual goal<br />\n it&#8217;s not really a game<br />\n What the&#8230;<br />\n Ho ho, I guess it&#8217;s something.<br />\n more of a toy than a game<br />\n It&#8217;s definitely minimalism.<br />\n The character haven&#8217;t nose in my version.</address>\n <p><strong>What went right?</strong></p>\n <p style=\"padding-left: 30px\"><strong>Mission Accomplished!</strong>  If the goal of LD is to create a game, and if the definition of &#8220;game&#8221; is relaxed to include such activities as erasing pixels from a bitmap image, then SQ is technically a game that was completed before the Jam deadline.  This was my first LD, so I was pretty much in over my head from the get-go.</p>\n <p style=\"padding-left: 30px\"><strong>Phun with Physics!</strong>  Box2DWeb was successfully incorporated into the game with humorous effect.  If you poke a man in the eye, does he not blink?  I think he does!  His nose also twitches in a totally unrealistic manner.</p>\n <p><strong>What went wrong?</strong></p>\n <p style=\"padding-left: 30px\"><strong>Know thy tools.</strong>  I had never used Box2D and hadn&#8217;t spent much time with CreateJS.  I wasted several hours figuring out the API&#8217;s.  I should have invested some time during the week  leading up to LD26 to familiarize myself with both libraries.</p>\n <p style=\"padding-left: 30px\"><strong>The enthusiasm gap.</strong>  As the code got uglier and more convoluted, my enthusiasm crashed through the floor.  I slept in on Sunday.  I lost several perfectly good hours to the History Channel&#8217;s Vikings season one marathon.  As the compo deadline passed, so too had my will to continue.  However, the <em>jam</em> still had one more day to go, so I tinkered with it a bit on Monday and submitted what I had (sans shaving).  I was so completely overwhelmed by the amount of encouragement I received shortly after submitting that I decided to take a few hours Monday evening to add a crude shaving mechanic just before the jam deadline.  Feedback helps.  A lot.</p>\n <p style=\"padding-left: 30px\"><strong>You wanted to make a game about <em>what</em>?</strong>  So, the original idea was to make a crude version of Surgeon Simulator 2013, but with <em>shaving</em>.  Yep.  Shaving.  Somehow, late Friday night, that seemed like a good idea.  I imagined with glee that players would end up cutting, bludgeoning, or otherwise mutilating their cartoon selves.  I envisioned Dexteresque blood splatters, Gwar-tastic fountains of gore&#8230; but sometime Saturday evening I was regretting my game choice.  There was supposed to be a timer counting down and a blood loss meter that, if emptied, would cause you to black out.  You would be able to stanch the flow with toilet paper, and&#8230; and&#8230; as the hours wore on, it just seemed like there was too much to do and I found I had lost interest.</p>\n <p><strong>Conclusion</strong></p>\n <ol>\n <li>Know your tools.</li>\n <li>Solicit feedback early and often.  It helps to maintain your enthusiasm.</li>\n <li>Don&#8217;t bite off more than you can chew in 48 hours.</li>\n <li>Keep your code clean and well organized.  You have plenty of time to comment and refactor, so there&#8217;s no excuse for messy code.</li>\n <li>Maintain a good supply of Oreo&#8217;s and milk.  Seriously.</li>\n </ol>\n <p>Happy shaving!</p>", "time": "April 30th, 2013 10:02 am", "title": "Shaving Quest: A Post Mortem"}