making a multiplayer game – The problem on voting
Like everyone else now I have to vote other games, some games are very fantastic. Good job everyone =)
A normal developer just play other games and read comments of other people that commented your game.
And here is the problem. I can not only play other games, I have to play my game too, because if someone want to play and no one is playing he can not test the game and vote!
So, I’m alt-tabbing every second when my game… (wait.. someone just entered in the game)… ok back, what I wanted to say? Ah yes, so I’m alt-tabbing and watching if someone want to play my game and lets play together and chat a little with him.
This is very stressful, I have something like 30hours of developing and 60 hours of playing my game! haha
Playing and chatting with other people that have to review my game is very fun. I’m becoming a maser in my game, so I have to slow down a bit my skill and let him win sometimes.
Then there are some oddities. There are some people that log-in, play something like 20 second, I kill them and… they log out and vote. Ofc I don’t know what they vote, but what you can understand about a game in 20 second of playing? Log-in another time, I promise you I won’t kill you! T_T
my game is a easy multiplayer game made in DART (lang) using websocket.
Here is the link if someone want to play =) http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=8548