{"author_name":"Siewart","cat":"LD #26","comments":[],"epoch":1367437680,"likes":1,"metadata":{"p_key":"42856","p_author":"Siewart","p_authorkey":"10724","p_urlkey":"78491","p_title":"Post-mortem STL RNNR","p_cat":"LD #26","p_event":"LD26","p_time":"1367437680","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"10724","us_name":"Siewart","us_username":"siewart","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p><strong>Day 1<\/strong><br \/>\n Our first idea was to make an infinite 3D runner where you can walk on anyside within a cube. (You can run up a wall and the gravity will point towards that wall.) But our programmer didn&#8217;t have any breakfast so the gravity changing character controller was not advancing fast and was not done by dinner. <\/p>\n <p>During dinner we decided to ditch the gravity idea and make it a generic platform jumper, but still infinite. This way we could reuse the art and make the development of the character controller a lot easier.<\/p>\n <p>However what we did not know is that our versions of unity were not compatible, so the art, inspired by &#8220;De Stijl&#8221;, had to be redone entirely. After realizing this we decided to get drunk on one of the largest student parties in Europe (just 100 meters away from us).<\/p>\n <p>Basically this meant we had no-game at all after day 1.<\/p>\n <p><strong>Day 2<\/strong><br \/>\n We worked hard to remake everything and build the new idea. Everything went pretty smooth, besides the hangover. Nothing interesting happened. <\/p>\n <p>The game looks not unlike the end result:<br \/>\n <img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/thumb\/6ce54e7c467b3faa922fc7a1268c6fe3.jpg\" alt=\"STL RUNNR\" \/><\/p>\n <p><strong>Day 3 <\/strong><br \/>\n We did some quality checks and build a few extra obstacles. We added an online high-score system, and other fancy not really required stuff. But noting to much since we had other work todo (you know, mondays).<\/p>\n <p>You can play our game <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=10724\">here!<\/a><\/p>\n <p>(This is the part where you play the game, so you get the referenced below.)<\/p>\n <p><strong>Day 4<\/strong><br \/>\n A national holiday, also we got a new king. Not that we noticed any of that because we were asleep, almost the entire day.<\/p>\n <p><strong>Day 5<\/strong><br \/>\n Today!<br \/>\n A lot of friends were playing our game today: a lot of cursing and some addiction.<\/p>\n <p><strong>Later<\/strong><br \/>\n We decided that if we have a top 63 jam score (for overall or gameplay), we will make a waaay more awesome version of the game, with true procedural generation, a better scoring system, easier jumping, a better time penalty, a lot more content and better use of the 3D space. (Not that we think we will get top 63, that&#8217;s why we dare to promise this!)<\/p>\n <p>Well, enough &#8220;what if&#8221; talk, thanks for reading \ud83d\ude00<\/p>","time":"May 1st, 2013 2:48 pm","title":"Post-mortem STL RNNR"}