Track tiles for unnamed train game

Attempting to build a train controlling game – ancient, since the trains are supposed to be old, and the gfx should resemble and ancient home computer, the ZX Spectrum. Not much time to work on it though, so let’s see how far I get. Below a screenshot with PyxelEdit, toying around with track tiles. The benefit (and hurdle) of ZX Spectrum gfx is that while designing sprites, it’s enough to draw in 1-bit color depth. Later when placing tiles on the screen, a foreground and a background color can be specified from a limited palette. This was known as the “color attribute block” model, followed by many home computers of the time to save memory. Looking forward to see some nice color clash!

train tile tracks