{"author_name":"JackASquires","cat":"LD #26","comments":[],"epoch":1368147540,"likes":3,"metadata":{"p_key":"42666","p_author":"JackASquires","p_authorkey":"507086","p_urlkey":"78301","p_title":"Mondritron: 2026 Post-Mortem","p_cat":"LD #26","p_event":"LD26","p_time":"1368147540","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"507086","us_name":"JackASquires","us_username":"JackASquires","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/05\/09\/mondritron-2026-post-mortem\/capture543\/\" rel=\"attachment wp-att-257874\"><img class=\"alignnone size-medium wp-image-257874\" alt=\"Capture543\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/Capture543-300x226.jpg\" width=\"300\" height=\"226\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/Capture543-300x226.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/Capture543-550x414.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/Capture543.jpg 801w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p><strong>Mondritron: 2026 Post-Mortem<\/strong><\/p>\n <p>Ludum Dare #26 was the first Ludum Dare I&#8217;ve ever participated in.\u00a0Mondritron: 2026 is also\u00a0the first real game\u00a0I&#8217;ve\u00a0ever made by myself and released for people to play.\u00a0Through this combination of little experience in game development and a rushed project, I found Ludum Dare to be incredibly beneficial to how i&#8217;ll go about designing games in the future and the what it&#8217;s like to develop with a deadline. While it was incredibly hard to do and even stressful at times, by the end I was able to create an actual game that people can play, and that fact that I can simply say that is incredibly validating and fulfilling. I have been trying to jump into the world of game development for about a year and a half now, and this ludum Dare really pushed me to finally create an actual game, and to get over my hangups of coding, programming languages, and the stigma I created in my mind that games made in Gamemaker are inherently low quality and un-inspired. I made Monditron: 2026 with Gamemaker and I&#8217;m incredibly proud to say that. Regardless\u00a0what\u00a0I used, I created a game and that&#8217;s a hell of \u00a0a lot better than sitting around thinking about creating a game.<\/p>\n <p>I really owe it to Ludum Dare for actually encouraging me to make something, and I highly recommend participating if\u00a0you&#8217;re\u00a0trying to get into game development. Regardless of how you make the game, by the end you&#8217;ll actually have a game, and that\u00a0realization\u00a0is wonderful.<\/p>\n <p>Anyways, about my game&#8230;<\/p>\n <p><strong>Theme<\/strong>: I started development by looking at the theme, reading some definitions of minimalism, then looking at some\u00a0Google\u00a0images, one of which was the work of Piet Mondrian &#8211; which would go on to inspire the concept for my game. After that I did a free-write in my super secret book of game development, and came up with a few ideas such as, minimalist renditions of other video games and a game where you collect music notes to create a song (both not very original). However, I quickly came up with the idea for Mondritron: 2026 &#8211; a robotron inspired top down shooter with a twist of complementary color battle, similar to that of &#8220;Ikaruga&#8221;, but more focused on the theme of minimalism and the color theory that goes into minimalist art.<\/p>\n <p>Here&#8217;s all the notes I wrote:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/05\/09\/mondritron-2026-post-mortem\/wp_000830-2\/\" rel=\"attachment wp-att-257876\"><img class=\"alignnone size-medium wp-image-257876\" alt=\"WP_000830\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/WP_000830-225x300.jpg\" width=\"225\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/WP_000830-225x300.jpg 225w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/WP_000830-550x733.jpg 550w\" sizes=\"(max-width: 225px) 100vw, 225px\" \/><\/a><\/p>\n <p><strong>Development:\u00a0<\/strong>Development went fairly smoothly, I ran into a few problems regarding how to change the color of the player, and how to\u00a0create\u00a0the enemy spawns, but I eventually figured them out and got the basic structure of\u00a0gameplay\u00a0down by\u00a0Sunday\u00a0morning. For the rest of Sunday I worked on level creation\/design and polishing, however as a result of all the time I spent on the basic structure, I did not have enough time to add all the levels I originally planned on having, and did not get to play test a whole lot and figure out that the game was actually incredibly hard, and that a better progression of difficulty would have benefited it immensely. However, such is the way of Ludum Dare&#8230; the fact that I was able to actually create the concept I drew up on paper to a good extent is very nice, regardless of the problems that it has. \u00a0The last problem I ran into was music, I don&#8217;t have a lot of experience with music so I opted to use inudge.net, However, once I created a song I was happy with, I tried to export it as an audio file but couldn&#8217;t find a way to do it (or didn&#8217;t know inudge doesn&#8217;t have that feature). Pressed for time, and not able to make a new song in another program, I unfortunately had to play the song through my speakers and record it with my microphone(MINIMALISM!(sort of)), that&#8217;s why the song sounds weird in the game.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/05\/09\/mondritron-2026-post-mortem\/capture-102\/\" rel=\"attachment wp-att-257873\"><img class=\"alignnone size-medium wp-image-257873\" alt=\"Capture\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/Capture-300x226.jpg\" width=\"300\" height=\"226\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/Capture-300x226.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/Capture-550x415.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/Capture.jpg 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p><strong>Conclusion<\/strong>: By the end most things worked out well. There&#8217;s definitely room for polish in the areas of difficulty progression and lack of levels. I&#8217;m also now working on my FL studio skills so that I&#8217;ll be able to make better music in a nicer way. Through this experience I created something that I am\u00a0incredibly\u00a0proud of, and have been pushed over the hump of awkward pre- game development hangups all as a result of the motivation that Ludum Dare created for me. If anyone is going through the same phase of game development loss, I highly encourage you to participate in Ludum Dare, it&#8217;s incredibly motivating, inspiring, and rewarding. don&#8217;t worry about what\u00a0you&#8217;re\u00a0using to make games, just make games, and things will eventually fall into place.<\/p>\n <p>Now that I know I&#8217;m capable of making a game, I am incredibly inspired and I can&#8217;t wait for the next Ludum Dare to\u00a0utilize\u00a0everything\u00a0I learned during this one, and everything I hope to learn in between. See you all there!<\/p>\n <p>Oh, and if you want to play Mondritron: 2026, here&#8217;s the link:\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=17685\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=17685<\/a>\u00a0(Oh my god, that&#8217;s awesome that I&#8217;m able to say that).<\/p>\n <p>&nbsp;<\/p>","time":"May 9th, 2013 7:59 pm","title":"Mondritron: 2026 Post-Mortem"}