{"author_name":"fermcg","cat":"LD #26","comments":[],"epoch":1369066080,"likes":2,"metadata":{"p_key":"42549","p_author":"fermcg","p_authorkey":"22219","p_urlkey":"78184","p_title":"Pato Loco \u2013 Sort of a post mortem\u2026","p_cat":"LD #26","p_event":"LD26","p_time":"1369066080","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"22219","us_name":"fermcg","us_username":"fermcg","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Hello&#8230; I didn&#8217;t write my post mortem yet, and it will be brief.<\/p>\n <p>Here is my game &#8211; In the end it didn&#8217;t get too attached to the theme (minimalism), specially the post compo version.<\/p>\n <p>I plan to add more things (stages&#8230; I need stages, and some enemies), but I don&#8217;t think I&#8217;ll be able to release anything like that before the end of voting. If you didn&#8217;t check it, please do.<\/p>\n <p>The compo version is really buggy and you can&#8217;t actually beat the stage&#8230; Play it, vote and then go for the post compo<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/6Krt64HTIFE?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>This video is not the last post compo version&#8230; Now there are lives scoring and a new &#8220;dying&#8221; animation (very simple). I might upload a video when I get home.<\/p>\n <p><strong>The ludum dare experience:<\/strong><\/p>\n <p>I decided to sign in less than an hour before it started&#8230; I was flirting with the idea for about a week. I was doing a top down shooter before that just to test SDL 2.0, and it served me as my &#8220;code base&#8221;.\u00a0 A shooter as a code base for a platformer :D.<\/p>\n <p>I just can say that I actually started to code a game many times&#8230; and I never finished them. Perfectionism, changing of mind, thinking too big and stuff. It was very nice to start and finish something (it&#8217;s not finished yet, but I have a plan to finish it).<\/p>\n <p>I don&#8217;t think I went well in terms of compo, because the compo version was very raw. But I like the post compo!<\/p>\n <p><strong>What went wrong:<\/strong><\/p>\n <p>I&#8217;ve spent some time with stage reading and loading. Did a optimization code that wasn&#8217;t used in the end, and I submited the compo version with just one stage that couldn&#8217;t be beat (in the end you jump and your jump is higher than the spikes). Then I got obsessed with jumping mechanics and improved it preety well &#8211; but that was post compo!<\/p>\n <p>I did everything in my mac, and when compo ended I didn&#8217;t have a windows version. I thought it was just about compiling it\u00a0 (SDL is multi platform), but I had a bad time trying to make SDL 2.0 work. I had no PC at home because my power supply was burnt and This was the story for a week and some days. I tried to get a working version in my wife&#8217;s father PC. That PC is old&#8230; slow&#8230; has any sort of spyware and crapware you expect a non-Geek guy&#8217;s PC to have. In the end I couldn get it&#8230;<\/p>\n <p>Post Compo talking &#8211; Many releases came out with (bad) msv*dll or without them. I think the last one will run everywhere, but who knows&#8230;<\/p>\n <p><strong>What went right:<\/strong><\/p>\n <p>The first thing that went right was: focus, getting it done, finishing a game. It was a raw experience. Editing cpp source files in Text Mate and compiling it with a makefile. After some time I got mad with textmate and went to Mac Vim. Sprites were edited in pixen and all sounds were made at bfxr.net.<\/p>\n <p>In terms of Post Compo a good decision was to ditch SDL 2 and porting everything to SFML 2.0. SFML 2.0 is very nice to play with! I can call it &#8220;beautiful&#8221;.<\/p>\n <p><strong>Final words..<\/strong><\/p>\n <p>So that&#8217;s it. It was really a pleasure to code my game and to play lots of games&#8230; A guy there made an Atari ROM! I never expected something like that (I guess it&#8217;s called Tilt). There are lots of good quality games here. Many people could really follow the theme. I&#8217;ve played more than 40 games and really enjoyed many of them! I actually finished two or three of them!<\/p>\n <p>Thanks and see you later!<\/p>","time":"May 20th, 2013 11:08 am","title":"Pato Loco \u2013 Sort of a post mortem\u2026"}