Last Second Ratings!
I’m going to be available this afternoon so if you swing by my game and rate/leave a comment, I will do the same for you!
I’m going to be rating as many games as I can in the next few hours and am already at a 100. Didn’t have as much time to rate in the last week as I wanted.
Quicky PostmortemWhat went right?
- Super small scope. Picked an idea that was easy to do but left ample time for polish and iteration
- Played with tools beforehand like the autotracker.py script to randomly generate music. You should get stuck on a bug during the compo but never “how do I do music?”
- Had a better set of base code this time for doing text and basic housekeeping things like screen fades etc. More time to focus on the game/idea vs grunt work.
What went wrong?
- Still ran out of time and as a result there isn’t a nice ramping difficulty curve. End result is that the game is hard right off the bat. I kept intending to do it but as it was nebulous and not a 15 min task I let it slip. The fact that it wasn’t a 15 min task is precisely why I should have gotten it in as a major priority.
- Was pretty anal about submitting before the close time, but there’s a 1 hour grace period to submit. In reality I could have saved off what I had, and worked another 45 minutes and done more stuff and submitted, or fallen back to the saved / safe version. Next time

Overall, pretty happy with this LD.
