Unsquare almost finished!

This is my game: unsquare.

Unsquare is an puzzle game made with html5 that should also work on mobile.

I almost finished it, and to be fair, I would like some feedback, positive or negative, on it. Whether it’s about the difficulty, appearance, usability on mobile, or anything else,  your experienced advice would be hugely appreciated. I am now at a point where I consider the game to be good, but a question floats in my mind: how good is enough?

Also, what do you think is better? having all levels accessible (like in B &W), or having to unlock them one after the other (like in Tristate)?  I’m going to remove the clear all levels button once I decide myself on this. I’m also not sure if I should keep the rainbow levels at the end of Tristate…

IF FOR ANY REASON YOU CAN’T PLAY, PLEASE TELL ME.

Edit: Just for LOLZ: I had a problem where adblock interfered with my game since it prevented the clay.io api from being downloaded.

http://unsquare.clay.io/

Screenshot9

Comments

davisdude
12. Jul 2013 · 02:34 UTC
Fun and challenging game! I personally like having to earn the levels more, but that’s just a matter of personal preference.
mooskagh
12. Jul 2013 · 11:35 UTC
It’s a good for game to show surprises as playing goes.

Based on that I think that having levels locked is better idea, and I wouldn’t even show thumbnails of unavailable levels, making “discover what next levels look like” one of the points which keeps interest.
bentog
12. Jul 2013 · 21:09 UTC
It takes forever to load here, for some reason. But I have seen this game before in its early version and I think it is pretty smart. Now that it is polished, it must be great. (Using the latest version of Chrome, in case you are wondering).
Zelen3d
13. Jul 2013 · 20:57 UTC
Try it now, your problem might have been caused by adblock!.
namuol
13. Jul 2013 · 04:46 UTC
Fun puzzles, but I’m already stumped at level 6! I can solve it, but only in 10 moves. I must be st– nevermind just solved it. :)