Unsquare almost finished!
This is my game: unsquare.
Unsquare is an puzzle game made with html5 that should also work on mobile.
I almost finished it, and to be fair, I would like some feedback, positive or negative, on it. Whether it’s about the difficulty, appearance, usability on mobile, or anything else, your experienced advice would be hugely appreciated. I am now at a point where I consider the game to be good, but a question floats in my mind: how good is enough?
Also, what do you think is better? having all levels accessible (like in B &W), or having to unlock them one after the other (like in Tristate)? I’m going to remove the clear all levels button once I decide myself on this. I’m also not sure if I should keep the rainbow levels at the end of Tristate…
IF FOR ANY REASON YOU CAN’T PLAY, PLEASE TELL ME.
Edit: Just for LOLZ: I had a problem where adblock interfered with my game since it prevented the clay.io api from being downloaded.

Based on that I think that having levels locked is better idea, and I wouldn’t even show thumbnails of unavailable levels, making “discover what next levels look like” one of the points which keeps interest.