A Fair Wind – Day 1
Hello!
I’m in for this MiniLD. My plan is for something in the area of a god game, which I think is probably close enough to being a real time strategy. Even before starting my idea was scoping out a little wildly so it’ll be interesting to see what remains by the week’s end. It’s quite possible that by then I’ll have decided to skip over the “strategy” and “game” parts of the design.
Language: Haxe
Platform: Flash
Flavour of the month technology I’ll regret using: Flash Workers
As well as the Flash API and HxSL (like GLSL or HLSL, but it can compile to the bytecode used by Flash’s Stage3D rendering stuff), I’m using my hodge-podge of a self-made library. Recently I’ve added stuff to that library to deal with data sharing between workers, so this should be a nice relatively small scale test for it.
With most of the first day gone I’ve got the basic core of memory and worker management going, and a rendering height map. Easy to forget the time it takes to write even quite simple code to generate a mesh from height map data, definitely a good thing this isn’t 48 hours.
