7dRTS – Day 1

So, here’s what I accomplished yesterday: Building a particle system for my isometric game. This game has been in the works for a while now, but I’m aiming to get something playable together by the deadline – possibly some kind of ultra-simple twin stick MOBA, or a cooperative defense game (including elements of base construction). Anyways, pretty happy to this system in place. It still needs a lot of tuning, but it looks damn cool. And everyone knows, graphics > gameplay (edit: Images are animated; click to view).

explosion4

Quite a few particles can be on screen at one moment. At least, until I add those perspective performance drains like “enemies” and “objectives”.

explosion3

The sprite creates a perfect particle replica of itself upon death, as you can see when I free their movement.

Tags: bossfighter