{"author_name":"tiltthewindmill","cat":"MiniLD","comments":[],"epoch":1374753660,"likes":0,"metadata":{"p_key":"42287","p_author":"tiltthewindmill","p_authorkey":"507310","p_urlkey":"77910","p_title":"#7dRTS log: Day 4","p_cat":"MiniLD","p_event":"LD27","p_time":"1374753660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"507310","us_name":"tiltthewindmill","us_username":"tiltthewindmill","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p><strong>25\/07:<\/strong><br \/>\n Redesigned unit system. I was starting to go down a boolean filled hole, switched to states. All problems averted. We now even have ranged combat.<br \/>\n More back end things that have no visual change but make a huge difference.<\/p>\n <p>..later..<\/p>\n <p>Umm, I got some bad news so that slowed some more stuff down.<br \/>\n But I still managed to get resources working in a very basic capacity.<br \/>\n The mouse and sidebar now work together with command issuing.<br \/>\n Basic layout stuff for stats and whatnot.<br \/>\n If I added more friendly and enemy units, you could actually have a playable game here!<\/p>\n <p>Have a screenshot:<br \/>\n <img src=\"http:\/\/i.imgur.com\/bUz84Vk.png\" alt=\"\" \/><\/p>\n <p>Tomorrow is the day I don&#8217;t get much time at all to work on this so&#8230;things may slow down.<br \/>\n Sunday may be a bit crunchy&#8230;<\/p>\n <p>\/\/Challenges<br \/>\n I started designing this while keeping in mind that I want to stick with an MVC model.<br \/>\n It sort of is one, I break it a couple of times for laziness reasons but it&#8217;s still pretty on track.<br \/>\n That being said, I made some terrible flaws early on.<\/p>\n <p><strong>Song of the day: <\/strong><a href=\"http:\/\/www.youtube.com\/watch?v=q1RoMj-9LIU\">Black Holy by \u5c0f\u677e\u672a\u53ef\u5b50<\/a><\/p>","time":"July 25th, 2013 7:01 am","title":"#7dRTS log: Day 4"}