Cherrys To Cherrys [UPDATE 4]
So from devving like straight Friday to Sunday morning with no sleep, had some nice morning sleep up from like 3am to 10AM today. Oh and I totally have a new feature to show off as well.
So whenever units overlapped each other, their “health bars” would be practically illegible. Say hello to the new stacked hp system.

I originally started to design this system to be a universal tool for me as well as for this game but because of so many unexpected errors it required a lot of slopping tweaking, this will need to be improved and designed for universal use after 7drts. Heres a nother screenshot of it’s use.
Main menu in the game, lookin great. Yes its a full menu I promise ;p
I’m going to start working on that cannon that was shown in the last update. I’m trying to squash nasty bugs at the moment so the game will atleast be enjoyable, I woke up to a roachfest!

