Cherrys To Cherrys [UPDATE 4]

So from devving like straight Friday to Sunday morning with no sleep, had some nice morning sleep up from like 3am to 10AM today. Oh and I totally have a new feature to show off as well.

So whenever units overlapped each other, their “health bars” would be practically illegible. Say hello to the new stacked hp system.

stackedhp

I originally started to design this system to be a universal tool for me as well as for this game but because of so many unexpected errors it required a lot of slopping tweaking, this will need to be improved and designed for universal use after 7drts. Heres a nother screenshot of it’s use.

 

stackable hp

 

Main menu in the game, lookin great. Yes its a full menu I promise ;p 

better mainmenu

 

I’m going to start working on that cannon that was shown in the last update. I’m trying to squash nasty bugs at the moment so the game will atleast be enjoyable, I woke up to a roachfest!