Update on Seagull RTS and Why I Couldn’t Make it to the 7DRTS
Bad news first: I got so lazy about this that I couldn’t make it in time to submit the project.
Mostly I underestimated how much work I had to put into making this game, thinking it would be a simple job. It wasn’t.
What went wrong:
*Lazy Coding and Issues with Gameplay
*Multiplayer
*Controller Support which I ended up figuring out
*Limited Singleplayer
This was mostly a learning experience for me in terms of game development, but now I know how bad the others have it. For the other developers – godspeed to all of you : )
I haven’t completely given up on this project, however!
http://seagullrts.tumblr.com/
I will continue to sporadically develop this concept, and, just maybe, we’ll see how the game unfolds! If you want to keep a checkup on progress that’s actually made, this tumblr blog is your best bet at this time.
Apologies on failing to deliver for MiniLD-44.