Update on Seagull RTS and Why I Couldn’t Make it to the 7DRTS

Bad news first: I got so lazy about this that I couldn’t make it in time to submit the project.

Mostly I underestimated how much work I had to put into making this game, thinking it would be a simple job. It wasn’t.
What went wrong:

*Lazy Coding and Issues with Gameplay

*Multiplayer

*Controller Support which I ended up figuring out

*Limited Singleplayer

This was mostly a learning experience for me in terms of game development, but now I know how bad the others have it. For the other developers – godspeed to all of you : )

 

I haven’t completely given up on this project, however!

http://seagullrts.tumblr.com/

I will continue to sporadically develop this concept, and, just maybe, we’ll see how the game unfolds! If you want to keep a checkup on progress that’s actually made, this tumblr blog is your best bet at this time.

Apologies on failing to deliver for MiniLD-44.