{"author_name": "yangamedev", "cat": "MiniLD", "comments": [], "epoch": 1375089780, "likes": 1, "metadata": {"p_key": "42202", "p_author": "yangamedev", "p_authorkey": "20928", "p_urlkey": "77825", "p_title": "I present Raid", "p_cat": "MiniLD", "p_event": "LD27", "p_time": "1375089780", "p_likes": "1", "p_comments": "0", "p_status": "UPD5", "us_key": "20928", "us_name": "yangamedev", "us_username": "yangamedev", "event_start": "1377216000", "event_key": "18", "event_name": "LD27"}, "text": "<p><a href=\"http://www.ludumdare.com/compo/wp-content/uploads/2013/07/finaltitle.png\"><img class=\"size-medium wp-image-264337 aligncenter\" alt=\"finaltitle\" src=\"http://www.ludumdare.com/compo/wp-content/uploads/2013/07/finaltitle-300x215.png\" width=\"300\" height=\"215\" srcset=\"http://ludumdare.com/compo/wp-content/uploads/2013/07/finaltitle-300x215.png 300w, http://ludumdare.com/compo/wp-content/uploads/2013/07/finaltitle-550x394.png 550w, http://ludumdare.com/compo/wp-content/uploads/2013/07/finaltitle.png 980w\" sizes=\"(max-width: 300px) 100vw, 300px\" /></a></p>\n <p>&nbsp;</p>\n <p style=\"text-align: center\"><a href=\"https://www.dropbox.com/s/megmeycl7jsbq43/raid.swf\">https://www.dropbox.com/s/megmeycl7jsbq43/raid.swf</a></p>\n <p>&nbsp;</p>\n <p>I wanted to explore strategy without micro-managing, the idea was that you&#8217;d set the AI&#8217;s behaviours as in Dragon Age and it should run itself. I had the full gamut of selectable units and the like, but as I developed it I found it too cumbersome the more party members got involved. So I dared myself to strip it to the core.</p>\n <p>WASD keys to move, Right mouse to shoot, that&#8217;s all that&#8217;s needed. When that&#8217;s all you have, what strategy will you employ?</p>\n <p><a href=\"http://www.ludumdare.com/compo/wp-content/uploads/2013/07/yarrrr.png\"><img class=\"size-medium wp-image-264338 aligncenter\" alt=\"yarrrr\" src=\"http://www.ludumdare.com/compo/wp-content/uploads/2013/07/yarrrr-300x214.png\" width=\"300\" height=\"214\" srcset=\"http://ludumdare.com/compo/wp-content/uploads/2013/07/yarrrr-300x214.png 300w, http://ludumdare.com/compo/wp-content/uploads/2013/07/yarrrr-550x393.png 550w, http://ludumdare.com/compo/wp-content/uploads/2013/07/yarrrr.png 976w\" sizes=\"(max-width: 300px) 100vw, 300px\" /></a></p>\n <p>&nbsp;</p>\n <p>I&#8217;m not happy with the game but I&#8217;m satisfied&#8230;I had to cull a lot back due to time, cpu, and brain energy (including my precious pathfinding nooooo). It&#8217;s nowhere near where I wanted it, but this is my first full game in Haxe with a home-rolled framework and I get to wake up to this game that&#8217;s begging for all the features I promised it! <img src=\"http://ludumdare.com/compo/wp-includes/images/smilies/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" /></p>\n <p>I&#8217;ve learned <strong>a ton</strong> for the next LD48 &#8212; that tech is nice but a game idea is the balloon that floats you over the chasm. Too often I jump off the cliff trying to build the plane before I hit bottom. Content isn&#8217;t something that can wait until the end, I&#8217;ll learn that eventually.</p>\n <p>Thanks <strong>sorceress</strong> for putting this together, much appreciated.</p>", "time": "July 29th, 2013 4:23 am", "title": "I present Raid"}