{"author_name": "agrdev", "cat": "MiniLD", "comments": [], "epoch": 1375198320, "likes": 0, "metadata": {"p_key": "42176", "p_author": "agrdev", "p_authorkey": "24628", "p_urlkey": "77799", "p_title": "“Rock, Paper, Geometry!” Postmortem", "p_cat": "MiniLD", "p_event": "LD27", "p_time": "1375198320", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "24628", "us_name": "agrdev", "us_username": "agrdev", "event_start": "1377216000", "event_key": "18", "event_name": "LD27"}, "text": "<p>Hi!</p>\n <p>This is my first postmortem on my first LD game. I am not going to write much text, here it is some facts and thoughts.</p>\n <p><a href=\"http://www.ludumdare.com/compo/minild-44/?action=preview&amp;uid=24628\">&#8220;Rock, Paper, Geometry!&#8221;</a> &#8211; is a real-time tactic game based on &#8220;rock, paper, scissors&#8221; rules with random generated levels and impulse movement.</p>\n <p><a href=\"http://www.ludumdare.com/compo/wp-content/compo2/262546/24628-shot0.jpg\"><img class=\"alignnone\" alt=\"\" src=\"http://www.ludumdare.com/compo/wp-content/compo2/262546/24628-shot0.jpg\" width=\"288\" height=\"216\" /></a><a href=\"http://www.ludumdare.com/compo/wp-content/compo2/262546/24628-shot3.jpg\"><img class=\"alignright\" alt=\"\" src=\"http://www.ludumdare.com/compo/wp-content/compo2/262546/24628-shot3.jpg\" width=\"283\" height=\"227\" /></a></p>\n <p><strong>What went right</strong></p>\n <ol>\n <li>I&#8217;ve finished it!</li>\n <li>Feature cutting. I&#8217;ve cut more than 80% of  all planned features, leaving the most important and delicious. Time restriction is a powerful productivity tool <img src=\"http://ludumdare.com/compo/wp-includes/images/smilies/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" /></li>\n <li>Surprisingly the game balance was achieved very quickly.</li>\n <li>Very poor random AI generates different fun situations.</li>\n <li>I think the gameplay has a good combination of skill and luck, providing a replayability.</li>\n <li>Sound effects made the &#8220;feel&#8221; better.</li>\n </ol>\n <p>&nbsp;</p>\n <p><strong>What went wrong</strong></p>\n <ol>\n <li>I was distracting by my real job and 7 days unfortunately became 3 days.</li>\n <li>No ambient music.</li>\n <li>Hard to remember the rules of the game at the beginning.</li>\n <li>The art. I hadn&#8217;t enough time to improve it.</li>\n <li>Poorly written code. There is a little chaos <img src=\"http://ludumdare.com/compo/wp-includes/images/smilies/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" /></li>\n </ol>\n <p>&nbsp;</p>\n <p><strong>Conclusion</strong></p>\n <p>I&#8217;m very proud that my first LD experience was fun and I finished the game against the all road blocks! Thanks for reading!</p>\n \n <p>Tags: <a href=\"http://ludumdare.com/compo/tag/7drts/\" rel=\"tag\">#7DRTS</a>, <a href=\"http://ludumdare.com/compo/tag/postmortem/\" rel=\"tag\">postmortem</a>, <a href=\"http://ludumdare.com/compo/tag/rock-paper-geometry/\" rel=\"tag\">rock paper geometry</a></p>", "time": "July 30th, 2013 10:32 am", "title": "“Rock, Paper, Geometry!” Postmortem"}