{"author_name":"rubna","cat":"MiniLD","comments":[],"epoch":1375305060,"likes":3,"metadata":{"p_key":"42164","p_author":"rubna","p_authorkey":"14711","p_urlkey":"77787","p_title":"Spawner Pawners Post-Mortem!","p_cat":"MiniLD","p_event":"LD27","p_time":"1375305060","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"14711","us_name":"rubna","us_username":"rubna","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>My entry for the 7-day RTS was a little two-player bomberman-like game called <a title=\"Spawner Pawners\" href=\"http:\/\/www.ludumdare.com\/compo\/minild-44\/?action=preview&amp;uid=14711\">Spawner Pawners<\/a>. Here&#8217;s the development process and some other stuff in a nutshell.<\/p>\n <div id=\"attachment_262813\" style=\"width: 439px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/07\/22\/im-in-1375\/rts-mockup-ding-2\/\" rel=\"attachment wp-att-262813\"><img class=\"size-full wp-image-262813\" alt=\"My initial mockup!\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/rts-mockup-ding1.png\" width=\"429\" height=\"240\" \/><\/a><p class=\"wp-caption-text\">My initial mockup!<\/p><\/div>\n <p>Initially, I wanted to make a more traditional RTS, but I realised I would be busy for three days just learning and implementing pathfinding, and I didn&#8217;t really have a great idea to build on. So, I challenged myself to make an RTS with these limitations:<\/p>\n <p>&#8211; <strong>No pathfinding<\/strong><br \/>\n &#8211; <strong>No AI<\/strong><\/p>\n <p>As I read the description of a game: &#8220;<a href=\"http:\/\/iamclaw.com\/?p=220\"><em>&#8230;2 player bomberman style weird territory annihilation game!<\/em><\/a>&#8220;, a thought popped into my head.\u00a0 Spawner Pawners is the result of that thought!<\/p>\n <p>Maybe you&#8217;ll say &#8220;HEY RUBNA! This ain&#8217;t no goddamn RTS there ain&#8217;t even units u control what u be pullin&#8217; some sorta trick on me? Huh? What? Huh?&#8221;<\/p>\n <p>To which I would reply that it actually could be seen as an RTS; the bombs and pushable walls are your units, the spawners your resources and barracks in one tiny, handy package, and you need to destroy eachother&#8217;s base to win. It&#8217;s actually the most innovative RTS of all time!<\/p>\n <p>(But secretly, I just made bomberman with a couple of twists and an artsy-fartsy graphical style, and slapped the label &#8220;RTS&#8221; on there for good measure.)<\/p>\n <p><img class=\"size-full wp-image-263731 alignright\" alt=\"bomberman RTS screenshot\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/bomberman-screenshot.png\" width=\"384\" height=\"384\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/bomberman-screenshot-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/bomberman-screenshot-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/bomberman-screenshot.png 384w\" sizes=\"(max-width: 384px) 100vw, 384px\" \/><\/p>\n <p>&nbsp;<\/p>\n <p><strong>Some things I wanted to make but couldn&#8217;t\/didn&#8217;t:<\/strong><\/p>\n <p>&#8211;<strong>up to 4-player multiplayer!<\/strong> But I realised I could be happy if enough pairs tuned in for the 7-day RTS to rate my game, far less quartets. But maybe I&#8217;ll make this for the OUYA-port \ud83d\ude09 (I&#8217;m not making an OUYA port)<\/p>\n <p>&#8211;<strong>ONLINE multiplayer!<\/strong> But I had no idea on how to pull this off and the chance that two people would play at the same time would be very small.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Things that could&#8217;ve gone better:<\/strong><\/p>\n <p>&#8211;<em>Incredible loss of focus all the way through<\/em><\/p>\n <p>Like, seriously. It took me like four times longer to make this than had been necessary. I need to work on my workflow&#8230;<\/p>\n <p>&#8211;<em>Two player Ludum Dare Game<\/em><\/p>\n <p>&#8230;it just isn&#8217;t a good idea&#8230;<\/p>\n <p>&nbsp;<\/p>\n <p>All in all, I&#8217;m pretty happy with how the game turned out. Eventhough I haven&#8217;t been able to playtest this against anyone, people who did play it seemed to have had a good time, and I certainly had a good time making it!<\/p>\n <p><strong>Until the next Ludum Dare!<\/strong><\/p>","time":"July 31st, 2013 4:11 pm","title":"Spawner Pawners Post-Mortem!"}