{"author_name":"marvinhawkins","cat":"MiniLD","comments":[],"epoch":1375491720,"likes":2,"metadata":{"p_key":"42154","p_author":"marvinhawkins","p_authorkey":"506747","p_urlkey":"77777","p_title":"7dayRTS Mission Failed","p_cat":"MiniLD","p_event":"LD27","p_time":"1375491720","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"506747","us_name":"marvinhawkins","us_username":"marvinhawkins","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p><img class=\"aligncenter\" alt=\"\" src=\"http:\/\/t2.gstatic.com\/images?q=tbn:ANd9GcQxA7qkQ9f9jAekHDgdkiqagAA1LfLV69zRSMmh7twKTLzyVERC\" width=\"284\" height=\"177\" \/><\/p>\n <p>So this is a postmortem on my experience with the 7 Day RTS mini compo. It was fun while it lasted, but real life (and another game jam) got in the way. I did experience great progress on my game: &#8220;Aircraft Command&#8221;. In fact, I experienced way more progress on this pass of the game than the original 2009 attempt. \u00a0I credit my fast start with using a pre existing code base, and a scoping appropriately.<\/p>\n <p>The initial concept was solid, a reverse Tower Defense. The player must escort bombers to a target using their resources (fighters and helicopters) to take out the computer&#8217;s turrets. With this concept in hand, I was ready to give this game a shot.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/7dayrts-day-3-1-550x412.jpg\"><img class=\"aligncenter size-medium wp-image-265022\" alt=\"7dayrts-day-3-1-550x412\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/7dayrts-day-3-1-550x412-300x224.jpg\" width=\"300\" height=\"224\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <h3><strong>What Went Right:<\/strong><\/h3>\n <p><strong>Used existing code base:<\/strong> My main project is a shooter named Sky Hawks. Although the game is an action game, I was able to use a lot of the code for collisions, projectile instantiation and etc. \u00a0A friend of mine had already had given me models from a previous project. This was a big help as it gave the game a nice look right away.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Scoped Appropriately<\/strong>: This is a bit debatable. Had I scoped really well I would have finished. I got the main game win\/loss condition going by day 3. Unfortunately because of my week&#8217;s schedule, I only had about three days to work on the game. I am happy that I had something on screen. It&#8217;s imperative to get something going as fast as possible, Playmaker and using old code helped me get to the first playable fast. The only problem was, once I attended my second game jam, I lost the momentum that I had on this project. Suddenly the task list seemed way too much. Game Jams are fun but they are draining. \u00a0In the future, I&#8217;ll make sure to get a playable demo on day one. Everything afterward should be polish.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/7dayrts-day-3-2-300x225.jpg\"><img class=\"aligncenter size-full wp-image-265023\" alt=\"7dayrts-day-3-2-300x225\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/7dayrts-day-3-2-300x225.jpg\" width=\"300\" height=\"225\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <h2><strong>What Went Wrong:<\/strong><\/h2>\n <p><strong>Spent a bit too much time chasing rabbits:<\/strong> I was trying to get Unity Playmaker to work for my game. One of the original goals was to use Playmaker&#8217;s visual code to simplify development. Like any new tool, the time saving is only achieved after getting over the learning curve. A short development cycle is not the time to learn new tools. Luckily, if a feature didn&#8217;t work, I reverted back to doing it through code.<\/p>\n <p><strong>2 Gamez Jams!!: (<\/strong>That&#8217;s a 2 Chainz reference. )I attempted to do two game jams in one week. Initially, I was going to skip the 7 Day RTS, but it is one of my favorite genres. I have wanted to make one forever. The only issue was, I had another game jam planned at the Field Museum here in Chicago. On top of that, I was taking engagement photos with my lovely Fiancee . Three \u00a0of the original 7 days were gone. I tried to get a head start on Sunday. This helped a bit, but in the future I will have a one game jam at a time policy. (no matter how tantalizing)<\/p>\n <p><strong>What now?\u00a0<\/strong><\/p>\n <p>I really like the original concept for this game. In the future i plan on pursuing this project using something like Game Maker. This isn&#8217;t the last you&#8217;ve seen of Aircraft Command. I think that this game has the potential to be really fun. Working on the 7 Day RTS project rekindled my energy in my main game. I learned that I need to get the game in a shoawable state as fast as possible. It&#8217;s not a game until someone can play it. I also learned to keep the game in a scope that allows you to finish. These things sound fundamental, but a game jam situation managifies that. I&#8217;m off to play more of the games. Jam on Jammers.<\/p>\n <p>&nbsp;<\/p>","time":"August 2nd, 2013 8:02 pm","title":"7dayRTS Mission Failed"}