{"author_name":"flamingfook","cat":"LD #27","comments":[{"author_name":"","time":"August 16, 2013 6:47 am","epoch":1376653620,"text":"Nice to terribly helpful data on behalf of me.","spam":"N"}],"epoch":1376619240,"likes":2,"metadata":{"p_key":"42041","p_author":"flamingfook","p_authorkey":"4608","p_urlkey":"77664","p_title":"LD #27, I\u2019m in!","p_cat":"LD #27","p_event":"LD27","p_time":"1376619240","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"4608","us_name":"flamingfook","us_username":"flamingfook","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>It&#8217;s been a while since I&#8217;ve given this a go; haven&#8217;t tried the compo since LD #22.  But I&#8217;ve grown a lot since then, and I&#8217;ve switched from freeglut to SDL.  I&#8217;ve been playing with the newly released SDL 2.0, and it seems amazing for what I want to do.  Going to spend the next few days playing with it and warming up, but I already feel I can make games exponentially faster!<\/p>\n <p><strong>Toolset<\/strong><\/p>\n <ul>\n <li>Language: Either C or C++11, haven&#8217;t decided yet<\/li>\n <li>IDE: Eclipse<\/li>\n <li>Compiler: MinGW\/GCC<\/li>\n <li>Codebase: SDL 2.0<\/li>\n <li>Graphics: GraphicsGale, Photoshop CS 2<\/li>\n <li>Sound: bfxr<\/li>\n <li>Music: Tuxguitar, Linux MultiMedia Studio<\/li>\n <\/ul>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-27\/\" rel=\"tag\">LD #27<\/a><\/p>","time":"August 15th, 2013 9:14 pm","title":"LD #27, I\u2019m in!"}