Looks Like I will be using LibGDX instead of Java2D

LibGDX seems a lot more powerful.

I think I’ll stick with it since I do like the easy cross platform publishing capabilities. It also has a tonne of very useful features like SpriteBatch, which is essentially essential for any game. I could also go with LWJGL, but I don’t exactly have the experience necessary with the library.

What are you going to use and why?

Comments

JakeHorsfield
16. Aug 2013 · 14:46 UTC
I’m also going with LibGDX. It’s a great framework, I’m hoping to make my game run on the web too using LibGDX’s HTML5 applet thingy.